Categories Tutorial

In the categories folder you can create as many files you want. Each of these files corresponds to one "Discovery" category. In the next example you will see the content of the regions.yml file. Below you will find information about every option you can use here.

name: "&c&lWorld &7&lRegions"
discover_title:
  title: "&c&lCODEX UPDATED"
  subtitle: "&7Region: %name%"
  fade_in: 20
  stay: 60
  fade_out: 20
discover_message:
- "{centered}&f&m00                                                 00"
- " "
- "{centered}&c&lCODEX UPDATED"
- "{centered}&7World Region: %name%"
- " "
- "{centered}&7Check it now by using &e/codex"
- " "
- "{centered}&f&m00                                                 00"
discover_sound:
  name: BLOCK_GILDED_BLACKSTONE_STEP
  volume: 10
  pitch: 0.1
discoveries:
  1:
    name: "&a&lShadow Swamp"
    lore:
    - "&7The shadow swamp is a dark place full of"
    - "&7magical creatures. It has been uninhabited"
    - "&7for several years."
    discovered_on_region: shadow_swamp
  2:
    name: "&a&lCity of Kryngel"
    lore:
    - "&7The center of commerce and the capital of"
    - "&7the Yubbin province."
    discovered_on_region: kryngel

Categories options

Discoveries options

You can create different discoveries for the same category. Here is an example of a Discovery:

discoveries:
  1:
    name: "&a&lShadow Swamp"
    lore:
    - "&7The shadow swamp is a dark place full of"
    - "&7magical creatures. It has been uninhabited"
    - "&7for several years."
    discovered_on_region: shadow_swamp

In this case, the discovery is called "1" but you can rename it as you want.

Remember: If a discovery doesn't have a discovered_on_region or discovered_on_mob_kill option, it means it will only be obtainable by console command! (/codex unlock)

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