Inventory.yml Tutorial
Inventories
There are 2 inventories you can modify: main_upper and main_lower.
Inventory Properties
Slots
Defines the amount of slots this inventory will have. You can only use 9, 18, 27, 36, 45 or 54.
Item Slot
Position of an item in the inventory. For a much simpler way of placing items on inventories you can use some formats:
Format 1
<slot>:
<item>
This will set an item on the slot 0.
0:
item:
id: BLACK_STAINED_GLASS_PANE
name: " "
Format 2
<slot1>;<slot2>;<slotN>:
<item>
This will set the same item on slots 0, 8 and 16.
0;8;16:
item:
id: BLACK_STAINED_GLASS_PANE
name: " "
Format 3
<slot1>-<slotN>:
<item>
This will set the same item from slots 0 to 8 (0, 1, 2, 3, 4, 5, 6, 7, 8).
0-8:
item:
id: BLACK_STAINED_GLASS_PANE
name: " "
Combining formats
This will set the same item on slots 0 to 7, 9, and 17 to 26.
0-7;9;17-26:
item:
id: BLACK_STAINED_GLASS_PANE
name: " "
Item Slots Properties
On these item slots you can create your own items.
Item
This is the item itself. Use the guide from HERE to create them.
0-8;9;17;18-26:
item:
id: "BLACK_STAINED_GLASS_PANE"
name: " "
Type: Cards
This item type can only be placed on the main_upper
inventory.
These are the slots where player cards will be placed. All other item properties are ignored. Can be customized on the Custom Items section.
10-12;19-21;28-30:
type: player_cards
14-16;23-25;32-34:
type: opponent_cards
Type: Total Points
This item type can only be placed on the main_upper
inventory.
An item where you'll be able to display the total points of each player. All other item properties are ignored. Can be customized on the Custom Items section.
47:
type: player_total_points
51:
type: opponent_total_points
Type: Wins
This item type can only be placed on the main_lower
inventory.
These are the slots where player win items will be placed.
0-2:
item:
id: LIME_STAINED_GLASS_PANE
name: "&a&lWIN"
type: player_wins
6-8:
item:
id: LIME_STAINED_GLASS_PANE
name: "&a&lWIN"
type: opponent_wins
Type: End Turn
This item type can only be placed on the main_lower
inventory.
Item used to end the turn.
3:
item:
id: BLUE_TERRACOTTA
name: "&7End Turn"
type: end_turn
Type: Stand
This item type can only be placed on the main_lower
inventory.
Item used to stand.
4:
item:
id: ORANGE_TERRACOTTA
name: "&7Stand"
type: stand
Type: Quit Game
This item type can only be placed on the main_lower
inventory.
Item used to quit the game.
5:
item:
id: RED_TERRACOTTA
name: "&7Quit Game"
type: quit_game
Type: Bonus Cards
This item type can only be placed on the main_lower
inventory.
These are the slots where player bonus cards will be placed. All other item properties are ignored. Can be customized on the Custom Items section.
18-21:
type: player_bonus_cards
23-26:
type: opponent_bonus_cards
Custom Items
Here you define the properties of some of the items on the inventory.
Remember to use the guide from HERE to create the items.
custom_items:
stand_remaining_space:
id: GRAY_STAINED_GLASS_PANE
name: " "
total_points:
id: PAPER
name: "&bTotal: &f%player_points%"
normal_cards:
1:
id: PLAYER_HEAD
name: "&a&l1"
skull_data:
texture: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNmQ2NWNlODNmMWFhNWI2ZTg0ZjliMjMzNTk1MTQwZDViNmJlY2ViNjJiNmQwYzY3ZDFhMWQ4MzYyNWZmZCJ9fX0="
2:
id: PLAYER_HEAD
name: "&a&l2"
skull_data:
texture: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZGQ1NGQxZjhmYmY5MWIxZTdmNTVmMWJkYjI1ZTJlMzNiYWY2ZjQ2YWQ4YWZiZTA4ZmZlNzU3ZDMwNzVlMyJ9fX0="
3:
id: PLAYER_HEAD
name: "&a&l3"
skull_data:
texture: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMjFlNGVhNTliNTRjYzk5NDE2YmM5ZjYyNDU0OGRkYWMyYTM4ZWVhNmEyZGJmNmU0Y2NkODNjZWM3YWM5NjkifX19"
4:
id: PLAYER_HEAD
name: "&a&l4"
skull_data:
texture: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOGI1MjdiMjRiNWQyYmNkYzc1NmY5OTVkMzRlYWU1NzlkNzQxNGIwYTVmMjZjNGZmYTRhNTU4ZWNhZjZiNyJ9fX0="
5:
id: PLAYER_HEAD
name: "&a&l5"
skull_data:
texture: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvODRjOGMzNzEwZGEyNTU5YTI5MWFkYzM5NjI5ZTljY2VhMzFjYTlkM2QzNTg2YmZlYTZlNmUwNjEyNGIzYyJ9fX0="
6:
id: PLAYER_HEAD
name: "&a&l6"
skull_data:
texture: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZTIxMTNjNjA0YTIyYjIyNGZiZDM1OTdmOTA0YTdmOTIyN2E3YzFhZTUzNDM5Yzk2OTk0YmZhMjNiNTJlYiJ9fX0="
7:
id: PLAYER_HEAD
name: "&a&l7"
skull_data:
texture: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMjRiZGU3OWY4NGZjNWYzZjFmYmM1YmMwMTA3MTA2NmJkMjBjZDI2M2ExNjU0ZDY0ZDYwZDg0MjQ4YmE5Y2QifX19"
8:
id: PLAYER_HEAD
name: "&a&l8"
skull_data:
texture: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZjJlZTEzNzFkOGYwZjVhOGI3NTljMjkxODYzZDcwNGFkYzQyMWFkNTE5ZjE3NDYyYjg3NzA0ZGJmMWM3OGE0In19fQ=="
9:
id: PLAYER_HEAD
name: "&a&l9"
skull_data:
texture: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDM3OGYyZWQ3NzNjZDZiMjU1MTgxOTIxOGJmZjg3YzM3NGE0YjdkNmYzYjJjMjM2Nzg3ZWE3OTM2N2JmNmQxYyJ9fX0="
10:
id: PLAYER_HEAD
name: "&a&l10"
skull_data:
texture: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDFjMWQ0ODZhMmQyNDJkNTdiZDRhY2E0Y2NhOTgxNDViNjEyYWIyYTcwOGQ1OGVlNDVkMDMzNmE5OGZjMzEifX19"
bonus_cards:
"+1":
id: PLAYER_HEAD
name: "&9&l+1"
skull_data:
texture: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYmQyMWIwYmFmYjg5NzIxY2FjNDk0ZmYyZWY1MmE1NGExODMzOTg1OGU0ZGNhOTlhNDEzYzQyZDlmODhlMGY2In19fQ=="
"+2":
id: PLAYER_HEAD
name: "&9&l+2"
skull_data:
texture: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMmIzNTEzYWE0MTE3YTNhMzI5ZTFmOWE0M2QyYThjNTFjZDcyMmFhZGQ0ZThhZjJmZWRhNjdiMzNiNjRjMjk4In19fQ=="
"+3":
id: PLAYER_HEAD
name: "&9&l+3"
skull_data:
texture: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNjllMzhjODE0MzZmM2RhMTIwNjcyZWZiMTYyZDJmNGVhODc0YWIwY2U1NDVhZTMyMzc3N2Y1ZTU3M2MyNTRhIn19fQ=="
"+4":
id: PLAYER_HEAD
name: "&9&l+4"
skull_data:
texture: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZjAzZDQ1NTIxYzI3ZmRkMmYyYjExMzlhMWExN2Q2NDk1ZThmNDdkOWYxMjM0OTNkNGRkOGFhMDZhZmY0MGNlIn19fQ=="
"+5":
id: PLAYER_HEAD
name: "&9&l+5"
skull_data:
texture: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOWYyYTE0ZGJmOTU4ODEyNmM0M2NkMjExMWViNDFmMWRlNmQ4YzI4MWI2NTE5MTk0MzY0Yjk5NjVmYzQ1NmUifX19"
"+6":
id: PLAYER_HEAD
name: "&9&l+6"
skull_data:
texture: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZWFlN2NiMzdmZmE2ODY2MzE3NjcyOTI0MzAxYjFiMjk2MzNlNmYyM2YyNTI1NTEzZGJmNzI5YmQyZDA2NiJ9fX0="
"-1":
id: PLAYER_HEAD
name: "&c&l-1"
skull_data:
texture: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOGQyNDU0ZTRjNjdiMzIzZDViZTk1M2I1YjNkNTQxNzRhYTI3MTQ2MDM3NGVlMjg0MTBjNWFlYWUyYzExZjUifX19"
"-2":
id: PLAYER_HEAD
name: "&c&l-2"
skull_data:
texture: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYjEzYjc3OGM2ZTUxMjgwMjQyMTRmODU5YjRmYWRjNzczOGM3YmUzNjdlZTRiOWI4ZGJhZDc5NTRjZmYzYSJ9fX0="
"-3":
id: PLAYER_HEAD
name: "&c&l-3"
skull_data:
texture: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMDMxZjY2YmUwOTUwNTg4NTk4ZmVlZWE3ZTZjNjc3OTM1NWU1N2NjNmRlOGI5MWE0NDM5MWIyZTlmZDcyIn19fQ=="
"-4":
id: PLAYER_HEAD
name: "&c&l-4"
skull_data:
texture: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOTViYzQyYzY5ODQ2YzNkYTk1MzFhYzdkYmEyYjU1MzYzZjhmOTQ3MjU3NmUxN2Q0MjNiN2E5YjgxYzkxNTEifX19"
"-5":
id: PLAYER_HEAD
name: "&c&l-5"
skull_data:
texture: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZGYzZjU2NWE4ODkyOGVlNWE5ZDY4NDNkOTgyZDc4ZWFlNmI0MWQ5MDc3ZjJhMWU1MjZhZjg2N2Q3OGZiIn19fQ=="
"-6":
id: PLAYER_HEAD
name: "&c&l-6"
skull_data:
texture: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYzVkYTFjYjZjNGMyMzcxMDIyNGI0ZjRlOGQ2ZmZjZjhiNGI1NWY3ZmU4OTFjMTIwNGFmNzQ4NWNmMjUyYTFkOCJ9fX0="
unknown_bonus_card:
id: PLAYER_HEAD
name: "&c&l??"
skull_data:
texture: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNmU1Mjg2YzQ3MGY2NmZmYTFhMTgzMzFjYmZmYjlhM2MyYTQ0MjRhOGM3MjU5YzQ0MzZmZDJlMzU1ODJhNTIyIn19fQ=="
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