Inventory.yml Tutorial
Here you can modify aspects of the inventories of MineWords.
Inventories
There are different inventories on the plugin:
main_inventory: Main inventory opened using the
/minewords
command. Categories will appear here. You can even create more inventories like this one.category_<category>: You must create an inventory per category, replacing the
<category>
tag with the name of the category. For example,category_easy
represents the inventory for theeasy
category (easy.yml file). If you create a new category file, for example"very_hard.yml"
, then you must add a new inventory on the inventory.yml file calledcategory_very_hard
.
The main_inventory inventory must not be removed from the inventory.yml file. You can create your own inventories following the same format under the inventories path. if you need to.
Inventories Properties
Each inventory has 3 properties show below:
Slots
Defines the amount of slots this inventory will have. You can only use 9, 18, 27, 36, 45 or 54.
Title
Defines the title of this inventory.
Item Slot
Position of an item in the inventory. For a much simpler way of placing items on inventories you can use some formats:
Format 1
This will set an item on the slot 0.
Format 2
This will set the same item on slots 0, 8 and 16.
Format 3
This will set the same item from slots 0 to 8 (0, 1, 2, 3, 4, 5, 6, 7, 8).
Combining formats
This will set the same item on slots 0 to 7, 9, and 17 to 26.
Item Slots Properties
On these item slots you can create your own items.
Item
This is the item itself. Use the guide from HERE to create them.
Open Inventory
Add this option to open another created inventory when the player clicks on this item.
Click Actions
Adds a list of actions to be executed when clicking on the item. List of actions HERE.
Type: Category
You can place a category display item on the GUI by using the type: category
option. If you do so, all other item properties are ignored.
Format: type: "category: <category_name>"
Type: Level
You can place a level display item on the GUI by using the type: level
option. If you do so, all other item properties are ignored.
Format: type: "level: <level_number>"
You can only use this type of item inside a category_<category>
inventory.
Type: Word of the Day
The item will be replaced by the word of the day display item.
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