Levels/Categories Tutorial
Last updated
Last updated
In this page you will find all properties of levels/categories configuration files. Everytime you modify something in these files you must reload the plugin using /minewords reload
.
The title of the opened inventory when playing on a level of this category.
The format of each item is the following:
You can use PlaceholderAPI variables on the name and lore of all these items.
Each category will be represented by its own item in the main inventory. This item will vary depending on the current state of the category. For now there are two possible states.
The item displayed by default. You can tell the players on this item the amount of levels the category has, the difficulty of them, and maybe the possible rewards.
The item displayed when the player doesn't have the necessary requirements to play on this category. You should tell the players on this item, what requirements are needed.
The item displayed when the level is ready to be played.
The item displayed when the level is blocked, which means the previous level has not been completed.
The item displayed when the level has been completed.
Default actions to be executed when the player finishes a level from this category.
Default actions when the player finishes all levels from this category.
Message to be sent to the player when requirements are not satisfied.
All Levels follow the same structure. Make sure levels are in order, writing the number correctly, starting from level 1.
The level structure contain the words to find of the level. Each line corresponds to a word.
Each element of the list must have 8 characters.
You can add as many words as you want.
If you make a change on the number of words, the level will be reset for players that have a certain % of progress.
For each element of the level structure (starting from element 1), you need to set a hint or a description of the word to find.
For example in this case, the word 1 corresponds to the first element of the previous list, which is "CALORIE". The word 2 corresponds to "PRIMER", and so on.
This will allow you to set a hidden word on a certain column of the inventory (a vertical word instead of a horizontal one). You can completely remove this option if you don't want it.
If you want to use this option, the idea is to put the words on a certain order so the hidden word is in fact a real word and not just gibberish.
The possible values are: 1 to 8.
Sometimes you want to set a phrase instead of a single word, having multiple columns in yellow. To manage that follow this format:
For example. If you want to create a hidden word like "MY PLUGIN", in columns 4 and 5:
Each level of this category will be represented on the by its own item. This item will vary depending on the current state of the level. These are the possible states.
Whether the amount value of the should be changed depending on the number of the level. Be careful if your category has more than 64 levels!
Rewards are given through actions. All Actions can be found .
Requirements needed to unlock this category. You can add multiple requirements/conditions. More info .
Words don't necessarily need to have 8 letters. If you want a shorter word, use a "-". This character will be replaced by the in the inventory.
Allows you to set custom rewards for this level only. Will replace the default from this category.