potion_data:
# Format for potion effects:
# <potion_effect>;<level>;<duration_in_ticks>
effects:
- INCREASE_DAMAGE;1;4800
- WATER_BREATHING;0;12000
extended: false
upgraded: false
type: UNCRAFTABLE
# Color only works on 1.9+, you can get the Minecraft color value here:
# https://minecraftcommand.science/armor-color
color: 6196631
# For firework star item
firework_data:
star_effect: BALL;16777215;14188952,4312372;false;false
Book Data
Information of a written book. Pages are stored in JSON format so I suggest you not to modify this manually. Hover and click events are stored, but only on 1.12+.
book_data:
title: "Rules Book"
generation: ORIGINAL
author: "Ajneb97"
pages: []
Armor Trim Data
trim_data:
pattern: ward
material: redstone
NBT
NBT data of this item. This is difficult to implement manually, so I suggest you not to modify this option. (Only works on 1.8-1.20.4, nbt compounds don't exist anymore in Minecraft 1.20.5+)
The id/material of the item.
Latest Versions Material:
Legacy Materials:
The new 1.21.4 custom model data. The flags, floats, colors and strings properties consist of a list of elements. More info here:
Enchantments of the item. Use the following format: <name>;<level> You can find all enchantment names here:
Item flags of this item. You can find all item flag names here:
Attribute modifiers of this item. This is difficult to implement manually, so I suggest you not to modify this option unless you know what you are doing. Format: <attribute_name>;<operation>;<value>;<uuid>;<slot>
Attribute names: Operation names:
Slot names: Generate a random uuid here:
Style of the tooltip background for the item. 1.21.2+
More info here:
Format: "<namespace>:<id>"
Model of the item. 1.21.4+
More info here:
Format: "<namespace>:<id>"
Information of a player head with texture. You can find heads with textures and their properties here: .
Information of a potion item. Works for these items IDs: POTION, SPLASH_POTION, LINGERING_POTION, TIPPED_ARROW.
Potion Types:
Potion Effects:
Information of a banner or shield item. Use the following format for patterns: <color>;<type> Colors:
Pattern Types:
Information of a firework rocket or a firework star. Format for firework effects: <type>;<color1>,<color2>,...;<fade1>,<fade2>,...;<has flicker>;<has trail> Firework types:
Colors:
Information of armor trim smithing templates. Works only for armor items. Only works on 1.20+. Patterns: Materials: