Find Effects
Effects to be displayed ONLY to the player when finding an object from this Search.
Firework
This effect will create a firework explosion effect on the object location.
# A firework effect has different properties, you must use at least
# "colors" and "type"
# Properties:
# colors:<color1>,<color2>,... (Colors of the firework)
# type:<firework_type> (Type of the firework)
# offsetY:<value> (Modification of the height value of the firework location)
# fade:<color1>,<color2>,... (Fade colors of the firework)
# flicker:true (Adds the flicker effect to the firework)
# trail:true (Adds the trail effect to the firework)
# Firework Colors: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Color.html
# Firework Types: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/FireworkEffect.Type.html
default_actions:
find_effects:
- 'firework: colors:RED,WHITE type:BALL offsetY:0.8 fade:GREEN'
- 'firework: colors:ORANGE,BLACK type:STAR offsetY:0.8 flicker:true trail:true'
Random Items
This effect will drop several items from the object that will disappear instantly. These items cannot be picked up.
# A random items effect has different properties, you must use at least
# "items", "delay" and "iterations"
# Properties:
# items:<item1>,<item2>,... (Name of the items to drop, or Base64 texture
# for player heads)
# delay:<delay_amount> (Delay in ticks between dropping items)
# iterations:<iteration_amount> (Number of items to drop)
# offsetY:<value> (Modification of the height value of the effect location)
# sound:<name>;<volume>;<pitch> (Sound to play on each iteration)
# Item Names: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
# Item Names 1.8: https://helpch.at/docs/1.8/org/bukkit/Material.html
# Sound Names: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html
default_actions:
find_effects:
- 'random_items: items:DIAMOND,GOLD_INGOT,REDSTONE delay:1 iterations:10 offsetY:0.5 sound:BLOCK_LAVA_POP;10;2'
Rotating Head
This effect will generate a rotating head from the object.
# A rotating head effect has different properties, you must use at least
# "texture", "rotation_speed", "vertical_speed" and "time"
# Properties:
# texture:<texture> (Base64 texture of the head)
# rotation_speed:<speed> (Rotation speed, angle to rotate in 1 tick)
# vertical_speed:<speed> (Vertical speed, amount of blocks to move in 1 tick)
# time:<time> (Max time in ticks)
# offsetY:<value> (Modification of the height value of the effect location)
# Minecraft Head Textures: https://minecraft-heads.com/custom-heads
default_actions:
find_effects:
- "rotating_head: texture:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNmNlZjlhYTE0ZTg4NDc3M2VhYzEzNGE0ZWU4OTcyMDYzZjQ2NmRlNjc4MzYzY2Y3YjFhMjFhODViNyJ9fX0 rotation_speed:8 vertical_speed:0.05 time:40"
Hologram
This effect will create a hologram in the object location.
# REQUIRES HOLOGRAPHIC DISPLAYS, DECENT HOLOGRAMS or CMI
# A hologram effect has different properties, you must use at least
# "text" and "time"
# Properties:
# text:<text> (Text of the hologram. You can use these variables:
# %remaining%, %current%, %total%)
# time:<time> (Hologram disappear time in ticks)
# offsetY:<value> (Modification of the height value of the effect location)
default_actions:
find_effects:
- 'hologram: text:&c&lPRESENT FOUND! time:40 offsetY:1.5'
- 'hologram: text:&a%remaining% &fremaining time:40 offsetY:1.25'
Bats
This effect will spawn bats around the object location.
# A bats effect has different properties, you must use at least
# "amount", "delay" and "disappear_time"
# Properties:
# amount:<amount> (Amount of bats to spawn)
# delay:<delay> (Delay in ticks between each bat spawn)
# disappear_time:<disappear_time> (Max alive time of bats in ticks)
# offsetY:<value> (Modification of the height value of the effect location)
default_actions:
find_effects:
- "bats: amount:16 delay:1 disappear_time:40 offsetY:0.3"
Lightning
This effect will spawn a lightning on the object location.
default_actions:
find_effects:
- "lightning"
Particles
This effect will generate particles on the object location.
# A particles effect has different properties, you must use at least
# "particle" and "amount"
# Properties:
# particle:<particle> (Name of the particle)
# amount:<amount> (Number of particles to spawn)
# offsetX:<offsetX> (Dispersion of the particles on the x coordinate)
# offsetY:<offsetY> (Dispersion of the particles on the y coordinate)
# offsetZ:<offsetZ> (Dispersion of the particles on the z coordinate)
# speed:<speed> (Speed of the particle, in you want it to be static set to 0.01)
# Particles: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Particle.html
default_actions:
find_effect:
- "particles: particle:SMOKE_LARGE amount:40 offsetY:1 speed:0.01"
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