This plugin allows you to add different conditions to certain events. If these conditions are acomplished, then custom actions will be executed. The possibilities of what you can do with the plugin are endless. To understand the plugin in a simpler way here some examples:
Example 1 Example 2 Example 3 Example 4 Example 5 Example 6 Example 7 Example 8
If a player press a button (or any block) in certain coordinates, you can execute some actions for the player, like executing a command, sending him a message, applying some potion effects, and many other actions.
Copy example1:
type: block_interact
conditions:
- '%block_x% == 20'
- '%block_y% == 60'
- '%block_z% == 20'
- '%block_world% == lobby'
- '%block% == STONE_BUTTON'
- '%action_type% == RIGHT_CLICK'
actions:
default:
- "message: &aYou''ve received $500!"
- "console_command: eco give %player% 500"
- "playsound: ENTITY_PLAYER_LEVELUP;10;2"
If a player damages another player with a certain item, there is a small chance of giving the victim a poison potion effect.
Copy example2:
type: player_attack
conditions:
- '%victim% == PLAYER'
- '%item% == DIAMOND_SWORD'
- '%item_name% == VIP Sword'
- '%random_1_10% >= 8'
actions:
default:
- 'message: &aYour diamond sword poison effect was activated!'
- 'to_target: give_potion_effect: POISON;120;1'
- 'to_target: message: &cYou were poisoned by &e%player%&c!'
With ConditionalEvents you can block commands, kick the players who use them or play them a sound.
Copy example3:
type: player_command
conditions:
- '%command% startsWith //calc or %command% startsWith //solve or %command% startsWith
//eval'
actions:
default:
- 'cancel_event: true'
- 'kick: &cWhat are you trying to do?'
ignore_with_permission: conditionalevents.ignore.example3
You can cancel events like breaking or placing blocks in certain worlds.
Copy example4:
type: block_break
conditions:
- '%block_world% == spawn'
actions:
default:
- "cancel_event: true"
- "message: &cYou can''t break blocks on this world."
- "playsound: BLOCK_NOTE_BLOCK_PLING;10;0.1"
ignore_with_permission: conditionalevents.ignore.event4
You can teleport the player to different places after they die depending on which world they are.
Copy example5:
type: player_respawn
conditions:
- '%player_world% equals pvp1 or %player_world% equals pvp2'
actions:
default:
- "teleport: lobby;0;60;0;90;0"
- "message: &cYou died. Teleporting you back to the PvP Lobby..."
You can constantly check if a player enters an area and execute some actions for him.
Copy example6:
type: repetitive
repetitive_time: 10
conditions:
- '%player_world% equals spawn'
- '%worldguard_region_name% equals survival_entrance'
actions:
default:
- "console_command: warp %player% Survival"
You can give money to the player who kills another player, depending on its rank.
Copy example7:
type: player_kill
conditions:
- '%victim% == PLAYER'
- '%target:vault_rank% == vip execute actions1'
- '%target:vault_rank% == admin execute actions2'
actions:
default:
- "message: &6You've killed &e%target:player%"
- "message: &7You receive: &a$100"
- "console_command: eco give %player% 100"
actions1:
- "message: &6You've killed &e%target:player%"
- "message: &7Since it's a &bVIP &7player you get: &a$500"
- "console_command: eco give %player% 500"
actions2:
- "message: &6You've killed &e%target:player%"
- "message: &7Since it's an &4Admin &7player you get: &a$1000"
- "console_command: eco give %player% 1000"
You can create a command to check another player level.
Copy example8:
type: player_command
conditions:
- "%main_command% == /checklevel"
- "%args_length% < 1 execute error1"
- "%parseother_{arg_1}_{player_online}% == no execute error2"
actions:
default:
- "cancel_event: true"
- "message: &aLevel of &e%arg_1% &ais: &e%otherplayer_level_{arg_1}%"
error1:
- "cancel_event: true"
- "message: &cYou must use &7/checklevel <player>"
error2:
- "cancel_event: true"
- "message: &cThat player is not online."