Item Events

ITEM INTERACT

Event called when a player clicks on an item.

example:
  type: item_interact
  conditions:
  - '%item% == REDSTONE'
  actions:
    default:
    - 'cancel_event: true'
    - "message: &cYou can''t use redstone."

Variables:

  • %action_type% (Could be: RIGHT_CLICK, LEFT_CLICK, SHIFT_RIGHT_CLICK, SHIFT_LEFT_CLICK)

  • ConditionalEvents item variables

ITEM CONSUME

Event called when a player consumes an item (eat food for example)

example:
  type: item_consume
  conditions:
  - '%item% == GOLDEN_APPLE'
  - '%random_1-10% >= 8'
  actions:
    default:
    - "give_potion_effect: INCREASE_DAMAGE;120;1;false"

Variables:

  • ConditionalEvents item variables

ITEM PICKUP

Event called when a player pickups an item.

example:
  type: item_pickup
  conditions:
  - '%player_world% == minigames'
  actions:
    default:
    - "cancel_event: true"

Variables:

  • ConditionalEvents item variables

ITEM MOVE

Event called when a player tries to move an item from its inventory.

example:
  type: item_move
  conditions:
  - "%inventory_type% == ANVIL"
  actions:
    default:
    - "message: &cNope!"
    - "cancel_event: true"

Variables:

ITEM CRAFT

Event called when a player is about to craft an item.

example:
  type: item_craft
  conditions:
  - "%item% == WRITABLE_BOOK"
  actions:
    default:
    - "message: &cYou can't craft writable books!"
    - "cancel_event: true"

Variables:

  • ConditionalEvents item variables

ITEM DROP

Event called when a player drops an item.

example:
  type: item_drop
  conditions:
  - '%player_world% == minigames'
  actions:
    default:
    - "cancel_event: true"

Variables:

  • ConditionalEvents item variables

ITEM SELECT

Event called when a player selects/deselects an item in their hotbar.

example:
  type: item_select
  conditions:
  - '%item% == DIAMOND_SWORD'
  - '%item_name% == Super Diamond Sword'
  - '%select_type% == SELECT'
  actions:
    default:
    - "actionbar: &6Equipping your Super Diamond Sword;60"

Variables:

  • %select_type% (Could be: SELECT or DESELECT)

  • ConditionalEvents item variables

ITEM ENCHANT

Event called when a player enchants an item.

example:
  type: item_enchant
  conditions:
  - "%item% contains _SWORD"
  - "%enchantment_list% contains DURABILITY"
  actions:
    default:
    - "cancel_event: true"
    - "message: &cYou can't enchant swords with durability!"

Variables:

  • %enchantment_list% (List of enchantments to be applied to the item. It will return a string with the following format: <enchantment1>:<level1>;<enchantment2>:<level2>;...)

  • ConditionalEvents item variables

ITEM REPAIR

Event called when a player repairs an item.

example:
  type: item_repair
  conditions:
  - "%item% == NETHERITE_SWORD"
  - "%rename_text% == Super Sword"
  actions:
    default:
    - "cancel_event: true"
    - "message: &cYou can't rename a netherite sword to that name!"

Variables:

  • %rename_text% (New name of the item if the player is renaming it)

  • ConditionalEvents item variables

Only works on 1.13+!

Last updated