These are special actions that only work with certain events.
KEEP ITEMS
This action only works for player_death event type. Allows the player to keep their items or xp on death. Possible values: items, xp, all
keep_items:itemskeep_items:all
CANCEL DROP
This action only works for block_break and player_kill event types. It will completely cancel item drops from the block/entity. It only works on 1.13+.
cancel_drop:true
SET DAMAGE
This action only works for player_attack and player_damage event types. Allows to modify the final damage of the attack/damage taken.
//Sets a custom valueset_damage:15//You can increment or decrement the final damage by a certain %.//If set_damage is 150% and the player does 10 of damage, now the damage will be 15.//If set_damage is 25% and the player does 10 of damage, now the damage will be 2.5.set_damage:150%set_damage:25%
HIDE JOIN MESSAGE
This action only works for player_join event type. Allows to completely hide the player join message.
HIDE LEAVE MESSAGE
This action only works for player_leave event type. Allows to completely hide the player leave message.
SET DEATH MESSAGE
This action only works for player_death and player_kill event types. Allows to replace the player death message with a custom one. You can set it to "no" to hide the death message.
PREVENT JOIN
This action only works for player_pre_join event type. Prevents the player from joining the server, with a custom message.
SET ITEM
This action only works for player_fish event type. Allows to modify the item caught by the player.
Item properties you can use are described on the Give Item action.
You must make sure that the player is receiving an item. For that you must check for some conditions first. See the examples below.
SET EVENT XP
These actions only works for block_break and player_fish event types. Allows to modify the xp dropped when breaking a block or fishing. Set to 0 to prevent xp from being dropped.
TAB COMPLETE
This action only works for player_tab_complete event type. Allows to modify the commands arguments displayed for the player in chat.
# Clears the current command arguments.
tab_complete: clear
# Sets the current command arguments.
tab_complete: set;<arg1>,<arg2>,<argN>
tab_complete: set;commands,economy,worlds
# Removes command arguments.
tab_complete: remove;<arg1>,<arg2>,<argN>
tab_complete: remove;worlds
# FULL EXAMPLE
Events:
# Tab completion for a new "/help" command.
custom_help_command_tab:
type: player_tab_complete
conditions:
# Checks when the player writes the "/help" command.
- "%main_command% == /help"
# If the player is about to write the first argument, execute the show_arguments_1 action group.
- "%args_length% == 1 execute show_arguments_1"
# If the player is about to write the second argument, and the first argument is "worlds",
# execute the show_worlds_arguments action group.
- "%args_length% == 2 and %arg_1% == worlds execute show_worlds_arguments"
actions:
# Clears the current arguments to display, and sets new ones.
show_arguments_1:
- "tab_complete: clear"
- "tab_complete: set;commands,economy,worlds"
# Sets new arguments to display, associated with the "/help worlds" command.
show_worlds_arguments:
- "tab_complete: set;overworld,nether,plots"
# Functionality for the new "/help" command.
custom_help_command:
type: player_command
conditions:
# Checks when the player uses the "/help" command.
- "%main_command% == /help"
# If the first argument is "commands", execute the help_commands action group.
- "%arg_1% == commands execute help_commands"
# If the first argument is "economy", execute the help_economy action group.
- "%arg_1% == economy execute help_economy"
# If the first argument is "worlds", execute the help_worlds action group.
- "%arg_1% == worlds execute help_worlds"
actions:
default:
- "cancel_event: true"
- "message: &cYou must use: &7/help <commands/economy/worlds>"
help_commands:
- "cancel_event: true"
- "message: &fThis is the help page for &a&lCOMMANDS"
help_economy:
- "cancel_event: true"
- "message: &fThis is the help page for &a&lECONOMY"
help_worlds:
- "cancel_event: true"
# We need to check for the second argument, so a call event can be used.
- "call_event: custom_help_command_worlds_argument;%selected_world%=%arg_2%"
# Functionality for the "/help worlds" command.
custom_help_command_worlds_argument:
type: call
conditions:
- "%selected_world% == overworld execute world_overworld"
- "%selected_world% == nether execute world_nether"
- "%selected_world% == plots execute world_plots"
actions:
default:
- "message: &cYou must use: &7/help worlds <overworld/nether/plots>"
world_overworld:
- "message: &fThis is the help page for &a&lWORLD &8- &e&lOVERWORLD"
world_nether:
- "message: &fThis is the help page for &a&lWORLD &8- &c&lNETHER"
world_plots:
- "message: &fThis is the help page for &a&lWORLD &8- &b&lPLOTS"