ConditionalEvents
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Commands and Permissions

Commands

If you have issues executing the command remember you can use the alias: /conditionalevents

Command

Description

/ce help

Shows plugin commands.

/ce reload

Reloads config files.

/ce verify

Checks ALL events for errors.

/ce reset <player>/* <event>/all

Resets an event/all events data for a player/all players.

/ce debug <event> (optional)<player>

Enables/disables debug information for an event. It is recommended to use this command on the console or it will spam your chat. You can optionally debug an event only for one player.

/ce enable <event>

Enables an event.

/ce disable <event>

Disables an event.

/ce call <event> (optional)%variable1%=<value1>;%variableN%=<valueN> (optional)player:<player> (optional) silent:true

Execute a 'call' event with optional variables and optional player. For example: /ce call event1 /ce call event1 %test_variable%=25 /ce call event1 player:Ajneb If you don't want a feedback message: /ce call event1 silent:true

/ce item <save/remove> <name>

/ce interrupt <event> (optional)<player>

Interrupts an event, stopping the execution of actions for the event (wait and wait_ticks actions). Optionally, you can stop the execution of an event only for a single player.

Permissions

Permission
Description

conditionalevents.admin

Access all plugin commands.

conditionalevents.bypasscooldown.<event>

Allows the player to completely bypass the cooldown of a certain event.

There is just one permission to access commands: conditionalevents.admin

PreviousCustom EventsNextConfig.yml

Last updated 2 months ago

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Allows you to save items into a config file so you can use them later on the following actions: , , . PlaceholderAPI variables supported.

set_item
give_item
drop_item