If you are starting a conversation using the /interactions start command, you don't need to add a starting point.
starts_with:-NPC with id 10-NPC with id 17
This will start the conversation when a player right clicks a Citizens NPC with id "10" or "17".
starts_with:-NPC with id teleporter_1
This will start the conversation when a player right clicks a FancyNpcs NPC with id "teleporter_1".
starts_with:-SKELETON named Teleporter
This will start the conversation when a player right clicks a Skeleton with the name "Teleporter"
Conversation Radius
Start conversation radius
The radius of blocks a player must be near the NPC to automatically start the conversation. Set it
to 0 to ignore this option and prevent the conversation to start automatically.
End conversation radius
The radius of blocks a player must be away from the NPC to automatically leave/end the conversation. You can set it to 0 to ignore this option but it is recommended always setting it to a higher value to prevent bugs.
Slow Effect
When enabled, this will create a "zoom effect" when talking to the NPC.
Block Movement
Whether the player movement should be cancelled when talking to this NPC.
Block Rotation
Whether the player rotation should be cancelled when talking to this NPC.
Requires block_movement to be enabled.
Only works for block_movement_mode option set to NORMAL or NEW in the config
Can Be Started on Air
Whether the player can start the conversation while not on the ground.
Save Conversation Progress
When enabled, if the player leaves the server or the server is closed while talking to an NPC, the progress of the conversation will be saved for the next time they join.
Requires Permission
When enabled, players will need the interactions.start.<conversation> permission to speak with the NPC. You can also add an option where you can specify a unique permission error message for each NPC conversation. If you don't set the custom permission message, the default one from messages.yml will be used.
Cooldown
Defines the amount of seconds the player must wait before talking to the NPC again. If you don't want a cooldown set it to 0 or delete the option.
Hologram Dialogues
Allows the display of holograms above the NPC on each conversation dialogue.
Requires a compatible hologram plugin mentioned in Requirements
Conversations
It refers to the multiple conversations this entity can have. Click HERE for Conversations properties.
requires_permission: true
custom_permission_message: "&cYou need to be level 20 to start this conversation."
cooldown: 3600
hologram_dialogues:
# Whether holograms should be enabled or not.
enabled: false
# The height of the hologram.
offset_y: 2.7
# Modification on the horizontal position of the hologram
# Negative values = left, and positive values = right (from the
# original location).
offset_horizontal: -1.5