Conversation Entities Properties
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This is the name of the NPC that will show in chat. You can add the {centered}
variable before the name to make the text centered.
Conversations should start with an NPC or entity. You need to use the following format.
1) NPC named <name>
2) <entity> named <name>
3) NPC with id <id>
This will start the conversation when a player right clicks a Citizens NPC called "Guard" or a Citizens NPC with id "17".
The radius of blocks a player must be near the NPC to automatically start the conversation. Set it to 0 to ignore this option and prevent the conversation to start automatically.
The radius of blocks a player must be away from the NPC to automatically leave/end the conversation. You can set it to 0 to ignore this option but it is recommended always setting it to a higher value to prevent bugs.
When enabled, this will create a "zoom effect" when talking to the NPC.
Whether the player movement should be cancelled when talking to this NPC.
Whether the player can start the conversation while not on the ground.
When enabled, if the player leaves the server or the server is closed while talking to an NPC, the progress of the conversation will be saved for the next time they join.
When enabled, players will need the interactions.start.<conversation>
permission to speak with the NPC. You can also add an option where you can specify a unique permission error message for each NPC conversation. If you don't set the custom permission message, the default one from messages.yml will be used.
Defines the amount of seconds the player must wait before talking to the NPC again. If you don't want a cooldown set it to 0 or delete the option.
Allows the display of holograms above the NPC on each conversation dialogue.
Requires a compatible hologram plugin mentioned in
It refers to the multiple conversations this entity can have. Click for Conversations properties.