Conversation Properties
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If enabled, this conversation will select and send a random dialogue.
Here you can set actions to be executed if the player interrupts the conversation in any of the dialogues of the current conversation tree. Ways of interrupting a conversation: Leaving the server, using /int stop command, stopping the server, leaving the conversation radius. All actions .
It refers to the multiple dialogues this conversation can have. Click for Dialogue properties.
When this option is enabled, options will not be sent in the common format but instead you can add them as variables inside the last dialogue of this conversation. This allows you to write more dialogue text below the options.
IMPORTANT when this option is enabled:
The last dialogue of this conversation must contain the %option_X%
variable for each option you have defined.
The last dialogue must also have a time of 0, so the options are sent along the dialogue.
It refers to the multiple options this conversation can have. Click for Options properties.