Conversation Properties

Random Dialogue

If enabled, this conversation will select and send a random dialogue.

random_dialogue: true

Interrupt Actions

Here you can set actions to be executed if the player interrupts the conversation in any of the dialogues of the current conversation tree. Ways of interrupting a conversation: Leaving the server, using /int stop command, stopping the server, leaving the conversation radius. All actions HERE.

interrupt_actions:
- 'console_command: say %player% interrupted a conversation.'
- 'actionbar: &cConversation interrupted...;60'

Dialogue

It refers to the multiple dialogues this conversation can have. Click HERE for Dialogue properties.

dialogue:
    dialogue1:
    ...
    dialogue2:
    ...

Options

It refers to the multiple options this conversation can have. Click HERE for Options properties.

options:
    option1:
    ...
    option2:
    ...

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