Messages.yml File

prefix: "&8[&bInteractions&8] "
optionsFormat: "&6&l%number%. %text%"
nameFormat: "%name% &f:"
invalidOption: "&cUse a valid option."
conversationEnded: "&8[&7Conversation ended&8]"
configReloaded: "&aConfigs reloaded."
noPermissions: "&cYou don't have permissions."
commandEditError: "&cUse: &7/interactions edit <conversation>"
commandCreateError: "&cUse: &7/interactions create <conversation>"
commandDeleteError: "&cUse: &7/interactions delete <conversation>"
commandHelpNoValidPage: "&cThat page doesn't exists."
commandResetPlayerError: "&cUse: &7/interactions resetplayer <player> <conversation entity> (optional)<dialogue>"
commandResetPlayerErrorUser: "&cThat user doesn't have any stored data."
commandResetPlayerSuccess: "&aConversation &7%conversation% &areset for &e%player%&a."
commandResetPlayerSuccessDialogue: "&aDialogue &7%dialogue% &aon conversation &7%conversation% &areset for &e%player%&a." 
noConversation: "&cThat conversation doesn't exists."
conversationAlreadyExist: "&cThat conversation already exists."
conversationCreated: "&aConversation &6%conversation% &acreated! You can now use &7/interactions edit %conversation%"
conversationDeleted: "&aConversation &6%conversation% &adeleted!"
mainInventoryTitle: "&4Creating Conversation"
mainInventoryAddConversationName: "&2Add new Conversation"
mainInventoryAddConversationLore:
- "&7In a Conversation you can add multiple dialogues."
- "&7Also, a conversation could have options for the"
- "&7the player to select."
mainInventoryConfigurationName: "&2Configuration"
mainInventoryConfigurationLore:
- "&7Here you can modify some options for this"
- "&7conversation."
mainInventoryConversationItemName: '&6Conversation: &e%name%'
mainInventoryConversationItemLore:
- '&6Dialogues: &b%dialogues%'
- '&6Player Options: &b%options%'
- ''
- '&a&lLEFT CLICK to edit'
- '&c&lRIGHT CLICK to remove'
mainInventoryFirstConversationItemLore:
- "&7&oThis is the first conversation players will"
- "&7&ohave when talking to the NPC."
mainInventoryConfigName: "&4Current config: &7%name%"
conversationInventoryAddDialogueName: "&2Add new Dialogue"
conversationInventoryAddDialogueLore:
- "&7Click to add a new dialogue to this"
- "&7conversation."
conversationInventoryAddOptionName: "&2Add new Player Option"
conversationInventoryAddOptionLore:
- "&7Players will need to choose an option to"
- "&7continue with the conversation."
conversationInventoryDialogueItemName: '&6Dialogue: &e%name%'
conversationInventoryDialogueItemLore:
- '&6Text:'
- '%text%'
- ''
- '&6Time: &b%time%'
- '&6Actions: &b%actions%'
- '&6Conditional dialogues: &b%conditional_dialogues%'
- ''
- '&6When finish:'
- '%finish%'
- ''
- '&a&lLEFT CLICK to edit'
- '&c&lRIGHT CLICK to remove'
conversationInventoryRandomDialogueName: "&2Random Dialogue"
conversationInventoryRandomDialogueLore:
- "&7If enabled, this conversation will select a"
- "&7random dialogue."
- ""
- "&6Status: &b%status%"
conversationInventoryManageInterruptActionsName: "&2Manage Interrupt Actions"
conversationInventoryManageInterruptActionsLore:
  - "&7Click to manage interrupt actions for this"
  - "&7conversation tree. These actions will be"
  - "&7executed if the conversation is stopped"
  - "&7abruptly."
  - ""
  - "&6Current Actions: &b%actions%"
conversationInventoryAddInterruptActionName: "&2Add Interrupt Action"
conversationInventoryAddInterruptActionLore:
  - "&7Click to add a new interrupt action"
  - "&7for this conversation tree."
inventoryConversationAddInterruptActionChat:
  - "&a&lWrite the new interrupt action for this conversation tree"
  - "&7List of Actions: &bhttps://ajneb97.gitbook.io/interactions/actions"
  - "&7(Or write 'back')"
conversationInventoryFinishOption: "&fRedirect to options from: &e%conversation%"
conversationInventoryFinishOption2: "&fRedirect to other options"
conversationInventoryFinishConversation: "&fRedirect to conversation: &e%conversation%"
conversationInventoryFinishConversation2: "&fRedirect to other conversation"
conversationInventoryFinishContinue: "&fContinue to next dialogue"
conversationInventoryFinishThisOptions: "&fShow player options"
conversationInventoryFinishNothing: "&fEnd the conversation"
conversationInventoryConversationName: "&4Current conversation: &7%name%"
conversationInventoryOptionItemName: '&6Option: &e%name%'
conversationInventoryOptionItemLore:
- '&6Text:'
- '%text%'
- ''
- '&6Requirements: &b%requirements%'
- '&6Actions: &b%actions%'
- '&6Start Conversation: &b%conversation%'
- ''
- '&a&lLEFT CLICK to edit'
- '&c&lRIGHT CLICK to remove'
dialogueInventoryDialogueName: "&4Current dialogue: &7%name%"
dialogueInventoryConfigurationName: "&2Configuration"
dialogueInventoryConfigurationLore:
- "&7Here you can modify some options for this"
- "&7dialogue."
dialogueInventoryAddLineName: "&2Add Text Line"
dialogueInventoryAddLineLore:
- "&7Click to add a new line of text for"
- "&7this dialogue."
dialogueInventorySetEndName: "&2Set Finish"
dialogueInventorySetEndLore:
- "&7What will happen when this dialogue"
- "&7finish."
- ""
- "&6Current:"
- "%finish%"
dialogueInventoryManageActionName: "&2Manage Actions"
dialogueInventoryManageActionLore:
- "&7Click to manage actions for this"
- "&7dialogue."
- ""
- "&6Current Actions: &b%actions%"
dialogueInventoryManageLastActionName: "&2Manage Last Actions"
dialogueInventoryManageLastActionLore:
- "&7Click to manage last actions for this"
- "&7dialogue."
- ""
- "&6Current Last Actions: &b%actions%"
dialogueInventoryAddConditionalDialogueName: "&2Manage Conditional Dialogues"
dialogueInventoryAddConditionalDialogueLore:
- "&7A conditional dialogue is a replacement for"
- "&7this dialogue. It will be sent to the player"
- "&cONLY &7if some conditions are met."
- ""
- "&6Current Conditional Dialogues: &b%conditional_dialogues%"
dialogueInventoryLineItemName: '&6Line &e%number%'
dialogueInventoryLineItemLore:
- '&6Text:'
- '%text%'
- ''
- '&a&lLEFT CLICK to edit'
- '&c&lRIGHT CLICK to remove'
dialogueInventoryTimeName: "&2Set Time"
dialogueInventoryTimeLore:
- "&7The time the player has to read this dialogue"
- "&7before the next dialogue shows in chat."
- ""
- "&6Current Time: &b%time%"
- ""
- "&a&lLEFT CLICK to increase"
- "&c&lRIGHT CLICK to decrease"
dialogueInventoryTimeWarningLore:
- "&7The time the player has to read this dialogue"
- "&7before the next dialogue shows in chat."
- ""
- "&6Current Time: &b%time%"
- "&cWARNING!"
- "&7If you set the time to -1 it means the next"
- "&7dialogue WILL NOT CONTINUE unless you set"
- "&7a NEXT button which the player needs to click."
- "&7To add this button just place the &e%next%"
- "&7variable at the end of the dialogue."
- ""
- "&a&lLEFT CLICK to increase"
- "&c&lRIGHT CLICK to decrease"
dialogueInventoryTimeWarningLore2:
- "&7The time the player has to read this dialogue"
- "&7before the next dialogue shows in chat."
- ""
- "&6Current Time: &b%time%"
- "&cWARNING!"
- "&7If you set the time to 0 it means the next"
- "&7dialogue WILL SHOW INSTANTLY after this one."
- "&7Useful when you want to show options instantly"
- "&7after a dialogue."
- ""
- "&a&lLEFT CLICK to increase"
- "&c&lRIGHT CLICK to decrease"
dialogueInventoryEntityNameName: "&2Show Entity Name"
dialogueInventoryEntityNameLore:
- "&7If enabled, the entity name will show"
- "&7before the dialogue."
- ""
- "&6Status: &b%status%"
dialogueInventorySaveName: "&2Save Dialogue"
dialogueInventorySaveLore:
- "&7If enabled, the dialogue will be saved for"
- "&7the player. This have multiple uses when you"
- "&7want to use conditions in other conversations"
- "&7to determine whether the player has reach to this"
- "&7dialogue or not."
- ""
- "&6Status: &b%status%"
dialogueInventoryActionsAfterName: "&2Actions after Dialogue"
dialogueInventoryActionsAfterLore:
- "&7If enabled, the defined actions will be"
- "&7executed when the dialogue is completed."
- ""
- "&6Status: &b%status%"
dialogueInventoryFinish1Lore:
- "&7If this option is enabled, when finishing"
- "&7this dialogue, the next dialogue from THIS"
- "&7conversation will start."
- ""
- "&6Status: &b%status%"
dialogueInventoryFinish2Lore:
- "&7If this option is enabled, when finishing"
- "&7this dialogue, the player options from THIS"
- "&7conversation will be sent to the player."
- ""
- "&6Status: &b%status%"
dialogueInventoryFinish3Lore:
- "&7If this option is enabled, when finishing"
- "&7this dialogue, the player options from ANOTHER"
- "&7conversation will be sent to the player."
- ""
- "&6Status: &b%status%"
- "&6Conversation: &b%conversation%"
dialogueInventoryFinish4Lore:
- "&7If this option is enabled, when finishing"
- "&7this dialogue, the first dialogue from ANOTHER"
- "&7conversation will start."
- ""
- "&6Status: &b%status%"
- "&6Conversation: &b%conversation%"
dialogueInventoryFinish5Lore:
- "&7If this option is enabled, when finishing"
- "&7this dialogue, the conversation will end."
- ""
- "&6Status: &b%status%"
inventoriesConversationNone: "&7None"
inventoriesBackItemName: "&7Back"
inventoriesStatusEnabled: "&aENABLED"
inventoriesStatusDisabled: "&cDISABLED"
inventoryAddLineChat:
- "&a&lWrite the new line for this dialogue"
- "&7(Or write 'back')"
inventoryAddLineChatSuccess: "&aLine added!"
inventoryEditLineChatSuccess: "&aLine modified!"
inventoryDialogueFinishContinueError: "&cThere are no more dialogues to continue with!"
inventoryDialogueFinishOptionsError: "&cThere are no options defined for this conversation!"
inventoryDialogueFinishEndError: "&cThere are options defined for this conversation. Delete them first!"
inventoryDialogueFinishEndError2: "&cThis must be the final dialogue!"
inventoryFinishOptionsChat:
- "&a&lWrite the conversation name of the player"
- "&a&loptions to redirect to"
- "&6Possible Options: &e%options%"
- "&7(Or write 'back')"
inventoryFinishConversationChat:
- "&a&lWrite the conversation name to"
- "&a&lredirect to"
- "&6Possible Conversations: &e%conversations%"
- "&7(Or write 'back')"
inventoryFinishOptionsChatError: "&cYou must write a valid conversation with options!"
inventoryFinishConversationChatError: "&cYou must write a valid conversation!"
dialogueInventoryAddActionName: "&2Add Action"
dialogueInventoryAddActionLore:
- "&7Click to add a new action for"
- "&7this dialogue."
dialogueInventoryActionItemName: '&6Action &e%number%'
dialogueInventoryActionItemLore:
- '&6Action:'
- '&7%action%'
- ''
- '&a&lLEFT CLICK to edit'
- '&c&lRIGHT CLICK to remove'
inventoryAddActionChat:
- "&a&lWrite the new action for this dialogue"
- "&7List of Actions: &bhttps://ajneb97.gitbook.io/interactions/actions"
- "&7(Or write 'back')"
inventoryAddActionChatSuccess: "&aAction added!"
inventoryEditActionChatSuccess: "&aAction modified!"
conversationInventoryDefaultDialogueText: "&7Example text line."
optionInventoryOptionName: "&4Current option: &7%name%"
optionInventoryStartConversationName: "&2Start Conversation"
optionInventoryStartConversationLore:
- "&7What conversation should start when the"
- "&7player selects this option."
- ""
- "&6Current:"
- "&f%conversation%"
optionInventoryTextItemName: '&6Option Text'
optionInventoryTextItemLore:
- '&6Option:'
- '&7%text%'
- ''
- '&a&lLEFT CLICK to edit'
optionInventoryManageRequirementsName: "&2Manage Requirements"
optionInventoryManageRequirementsLore:
- "&7Click to manage requirements for this"
- "&7option to appear."
- ""
- "&6Current Requirements: &b%requirements%"
optionInventoryManageActionName: "&2Manage Actions"
optionInventoryManageActionLore:
- "&7Click to manage actions for this"
- "&7option."
- ""
- "&6Current Actions: &b%actions%"
optionInventoryAddActionName: "&2Add Action"
optionInventoryAddActionLore:
- "&7Click to add a new action for"
- "&7this option."
inventoryOptionAddActionChat:
- "&a&lWrite the new action for this option"
- "&7List of Actions: &bhttps://ajneb97.gitbook.io/interactions/actions"
- "&7(Or write 'back')"
inventoryAddOptionTextChat:
- "&a&lWrite the text for this option"
- "&7(Or write 'back')"
inventoryAddOptionTextChatSuccess: "&aOption text modified!"
inventorySetConversationChat:
- "&a&lWrite the conversation to start when"
- "&a&lthe player selects this option"
- "&6Possible Conversations: &e%conversations%"
- "&7(Or write 'back')"
optionInventoryAddRequirementName: "&2Add Requirement"
optionInventoryAddRequirementLore:
- "&7Click to add a new requirement for"
- "&7this option."
optionInventoryRequirementItemName: '&6Requirement &e%number%'
optionInventoryRequirementItemLore:
- '&6Requirement:'
- '&7%requirement%'
- ''
- '&a&lLEFT CLICK to edit'
- '&c&lRIGHT CLICK to remove'
optionAddRequirementChat:
- "&a&lWrite the new requirement for this option"
- "&a&lto appear."
- "&7List of Requirements: &bhttps://ajneb97.gitbook.io/interactions/requirements"
- "&7(Or write 'back')"
optionAddRequirementChatSuccess: "&aRequirement added!"
optionEditRequirementChatSuccess: "&aRequirement modified!"
confirmationInventoryYesItemName: "&a&lYES"
confirmationInventoryNoItemName: "&c&lNO"
confirmationInventoryDialogueMainItemName: "&6&lREMOVING DIALOGUE"
confirmationInventoryDialogueMainItemLore:
- "&cAre you sure you want to remove"
- "&cthis dialogue?"
- ""
- "&6Dialogue: &7%dialogue%"
dialogueRemoved: "&aDialogue &7%dialogue% &aremoved!"
confirmationInventoryOptionMainItemName: "&6&lREMOVING OPTION"
confirmationInventoryOptionMainItemLore:
- "&cAre you sure you want to remove"
- "&cthis option?"
- ""
- "&6Option: &7%option%"
optionRemoved: "&aOption &7%option% &aremoved!"
confirmationInventoryConversationMainItemName: "&6&lREMOVING CONVERSATION"
confirmationInventoryConversationMainItemLore:
- "&cAre you sure you want to remove"
- "&cthis conversation?"
- ""
- "&6Conversation: &7%conversation%"
conversationRemoved: "&aConversation &7%conversation% &aremoved!"
mainInventoryConfigAddStartName: "&2Add Start"
mainInventoryConfigAddStartLore:
- "&7Click to add HOW the conversation should start."
mainInventoryConfigStartItemName: '&6Start &e%number%'
mainInventoryConfigStartItemLore:
- '&6Start:'
- '&7%start%'
- ''
- '&a&lLEFT CLICK to edit'
- '&c&lRIGHT CLICK to remove'
addStartChatSuccess: "&aStarting way added!"
editStartChatSuccess: "&aStarting way modified!"
inventoryAddStartChat:
- "&a&lWrite the new way of starting the conversation"
- "&7Examples:"
- "&bNPC named Guard"
- "&bNPC with id 17"
- ""
- "&7(Or write 'back')"
mainInventoryConfigSetNameName: "&2Set Name"
mainInventoryConfigSetNameLore:
- "&7Set the name of the NPC (or entity)"
- "&7which is talking in the conversation."
- ""
- "&6Current Name: %name%"
inventoryConfigSetNameChat:
- "&a&lWrite the new name of the NPC (or entity)"
- "&7(Or write 'back')"
setConfigNameChatSuccess: "&aName set correctly."
mainInventoryBlockMovementName: "&2Block Movement"
mainInventoryBlockMovementLore:
- "&7If enabled, the player will be not able"
- "&7to move while in this conversation."
- ""
- "&6Status: &b%status%"
mainInventoryStartRadiusName: "&2Start Radius"
mainInventoryStartRadiusLore:
- "&7The radius of blocks the player must be"
- "&7near the NPC to automatically start"
- "&7the conversation. If you don't want this"
- "&7option, set the radius to 0."
- ""
- "&6Current Radius: &b%radius%"
- ""
- "&a&lLEFT CLICK to increase"
- "&c&lRIGHT CLICK to decrease"
mainInventoryEndRadiusName: "&2End Radius"
mainInventoryEndRadiusLore:
- "&7The radius of blocks the player must be"
- "&7away from the NPC to automatically end"
- "&7the conversation. If you don't want this"
- "&7option, set the radius to 0."
- ""
- "&6Current Radius: &b%radius%"
- ""
- "&a&lLEFT CLICK to increase"
- "&c&lRIGHT CLICK to decrease"
mainInventoryAdvancedConfigName: "&2Advanced Configuration"
mainInventoryAdvancedConfigLore:
- "&7Here you can modify some advanced"
- "&7options for this conversation."
mainInventorySlowEffectName: "&2Slow Effect"
mainInventorySlowEffectLore:
- "&7When enabled, this will create a"
- "&7zoom effect when talking to the NPC."
- ""
- "&6Status: &b%status%"
mainInventorySaveConversationProgressName: "&2Save Conversation Progress"
mainInventorySaveConversationProgressLore:
- "&7When enabled, if the player leaves the"
- "&7server or the server is closed while talking"
- "&7to an NPC, the progress of the conversation"
- "&7will be saved for the next time they join."
- ""
- "&6Status: &b%status%"
mainInventoryRequiresPermissionName: "&2Requires Permission"
mainInventoryRequiresPermissionLore:
- "&7When enabled, players will need the"
- "&cinteractions.start.<conversation> &7permission"
- "&7to speak with the NPC."
- ""
- "&6Status: &b%status%"
mainInventoryCooldownName: "&2Cooldown"
mainInventoryCooldownLore:
- "&7Defines the amount of seconds the player must"
- "&7wait before talking to the NPC again."
- ""
- "&6Current Cooldown: &b%cooldown%s"
mainInventorySetCooldownChat:
- "&a&lWrite the new cooldown in seconds"
- "&7(Or write 'back')"
mainInventorySetCooldownChatSuccess: "&aCooldown set!"
invalidNumber: "&cYou must write a valid number."
dialogueInventoryAddConditionalDialogueItemName: "&2Add Conditional Dialogue"
dialogueInventoryAddConditionalDialogueItemLore:
- "&7Click to add a new conditional dialogue"
- "&7for this dialogue."
dialogueInventoryConditionalDialogueItemName: '&6Conditional Dialogue: &e%name%'
dialogueInventoryConditionalDialogueItemLore:
- '&6Requires: &b%requires%'
- '&6Start Conversation: &b%conversation%'
- ''
- '&a&lLEFT CLICK to edit'
- '&c&lRIGHT CLICK to remove'
confirmationInventoryConditionalDialogueMainItemName: "&6&lREMOVING CONDITIONAL DIALOGUE"
confirmationInventoryConditionalDialogueMainItemLore:
- "&cAre you sure you want to remove"
- "&cthis conditional dialogue?"
- ""
- "&6Conditional Dialogue: &7%dialogue%"
conditionaldDialogueRemoved: "&aConditional Dialogue &7%dialogue% &aremoved!"
conditionalDialogueInventoryDialogueName: "&4Current conditional dialogue: &7%name%"
conditionalDialogueInventoryAddRequirementName: "&2Add Requirement"
conditionalDialogueInventoryAddRequirementLore:
- "&7Click to add a new requirement for"
- "&7this conditional dialogue to appear."
conditionalDialogueInventoryRequirementItemName: '&6Requirement &e%number%'
conditionalDialogueInventoryRequirementItemLore:
- '&6Requirement:'
- '&7%requirement%'
- ''
- '&a&lLEFT CLICK to edit'
- '&c&lRIGHT CLICK to remove'
conditionalDialogueAddRequirementChat:
- "&a&lWrite the new requirement for this conditional"
- "&a&ldialogue to appear."
- "&7List of Requirements: &bhttps://ajneb97.gitbook.io/interactions/requirements"
- "&7(Or write 'back')"
conditionalDialogueAddRequirementChatSuccess: "&aRequirement added!"
conditionalDialogueEditRequirementChatSuccess: "&aRequirement modified!"
conditionalDialogueInventoryStartConversationName: "&2Start Conversation"
conditionalDialogueInventoryStartConversationLore:
- "&7What conversation should start when the"
- "&7requirements of this conditional dialogue"
- "&7are met."
- ""
- "&6Current:"
- "&f%conversation%"
conditionalDialogueInventorySetConversationChat:
- "&a&lWrite the conversation to start when"
- "&a&lthe requirements for this conditional"
- "&a&ldialogue are met."
- "&6Possible Conversations: &e%conversations%"
- "&7(Or write 'back')"
defaultConversationEntityName: "&a&lExample NPC"
interactEntityConversationError: "&cThis conversation can't be started since it has errors, contact an administrator."
playerChatError: "&cYou can't chat while in a conversation."
playerCommandError: "&cYou can't use commands while in a conversation."
bossBarTitleConversation: "&eCurrently in a conversation with: %name%"
actionBarTitleConversation: "&eCurrently in a conversation with: %name%"
bossBarTitleSelectOption: "&eCurrently in a conversation with: %name% &8- &bSelect an Option!"
actionBarTitleSelectOption: "&eCurrently in a conversation with: %name% &8- &bSelect an Option!"
clickableOptionHover: "&aClick to select this option! &8(&b%option%&8)"
notInConversation: "&cYou are not in a conversation."
conversationsListError: "&cThere are no conversations created."
conversationsListTitle: "&6&m        &a CONVERSATIONS LIST &6&m        " 
conversationsListItem: "&e%number%. &c%conversation%"
conversationsListItemHover:
- "&aClick to edit."
nextDialogueText: "&8[&aNext➜&8]"
nextDialogueHover: "&eClick to continue with the conversation."
conversationPermissionsError: "&cYou don't have permissions to start this conversation!"
commandStartError: "&cUse: &7/interactions start <conversation> <player> &cor &7/interactions start <conversation> <player> <x> <y> <z> <world>"
commandStartLocationException: "&cThe location is not valid."
playerNotOnline: "&cThat player is not online."
commandStartConversationStarted: "&aConversation &7%conversation% &astarted correctly for &7%player%&a."
playerInventoryInteractError: "&cYou can't interact with your inventory while in a conversation."
selectableOptionsFormatNormal: "      &6&l%number%. %text%"
selectableOptionsFormatSelected: "   &7» &6&l%number%. &f&n%text%&8 (&7SNEAK to use&8)"
conversationCooldownError: "&cYou must wait &7%time% &cbefore talking with this NPC again."
errorStartConversationCurrentlyEditing: "&cYou are currently editing a conversation."
optionsMainFormat:
- "%options%"
commandStopError: "&cUse: &7/interactions stop <player>"
playerNotInConversation: "&cThat player is not in a conversation."
commandStopCorrect: "&aCurrent conversation stopped for &7%player%&a."
commandInfluenceError: "&cUse: &7/interactions influence set/add/remove <player> <conversation_entity> <value>"
influenceAddCorrect: "&aAdded &e%influence% &ainfluence to conversation entity &e%conversation% &afor player &e%player%&a."
influenceRemoveCorrect: "&aRemoved &e%influence% &ainfluence from conversation entity &e%conversation% &afor player &e%player%&a."
influenceSetCorrect: "&aInfluence set to &e%influence% &aon conversation entity &e%conversation% &afor player &e%player%&a."
errorStartConversationInTheAir: "&cYou can't start a conversation while in the air!"

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