# Messages.yml File

```yaml
prefix: "&8[&bInteractions&8] "
optionsFormat: "&6&l%number%. %text%"
nameFormat: "%name% &f:"
invalidOption: "&cUse a valid option."
conversationEnded: "&8[&7Conversation ended&8]"
configReloaded: "&aConfigs reloaded."
noPermissions: "&cYou don't have permissions."
commandEditError: "&cUse: &7/interactions edit <conversation>"
commandCreateError: "&cUse: &7/interactions create <conversation>"
commandDeleteError: "&cUse: &7/interactions delete <conversation>"
commandHelpNoValidPage: "&cThat page doesn't exists."
commandResetPlayerError: "&cUse: &7/interactions resetplayer <player> <conversation entity> (optional)<dialogue>"
commandResetPlayerErrorUser: "&cThat user doesn't have any stored data."
commandResetPlayerSuccess: "&aConversation &7%conversation% &areset for &e%player%&a."
commandResetPlayerSuccessDialogue: "&aDialogue &7%dialogue% &aon conversation &7%conversation% &areset for &e%player%&a." 
noConversation: "&cThat conversation entity doesn't exists."
noConversationSpecific: "&cThat conversation tree for conversation entity &7%name% &cdoesn't exists."
conversationAlreadyExist: "&cThat conversation entity already exists."
conversationCreated: "&aConversation &6%conversation% &acreated! You can now use &7/interactions edit %conversation%"
conversationDeleted: "&aConversation &6%conversation% &adeleted!"
mainInventoryTitle: "&4Creating Conversation"
mainInventoryAddConversationName: "&2Add new Conversation"
mainInventoryAddConversationLore:
- "&7In a Conversation you can add multiple dialogues."
- "&7Also, a conversation could have options for the"
- "&7the player to select."
mainInventoryConfigurationName: "&2Configuration"
mainInventoryConfigurationLore:
- "&7Here you can modify some options for this"
- "&7conversation."
mainInventoryConversationItemName: '&6Conversation: &e%name%'
mainInventoryConversationItemLore:
- '&6Dialogues: &b%dialogues%'
- '&6Player Options: &b%options%'
- ''
- '&a&lLEFT CLICK to edit'
- '&c&lRIGHT CLICK to remove'
mainInventoryFirstConversationItemLore:
- "&7&oThis is the first conversation players will"
- "&7&ohave when talking to the NPC."
mainInventoryConfigName: "&4Current config: &7%name%"
conversationInventoryAddDialogueName: "&2Add new Dialogue"
conversationInventoryAddDialogueLore:
- "&7Click to add a new dialogue to this"
- "&7conversation."
conversationInventoryAddOptionName: "&2Add new Player Option"
conversationInventoryAddOptionLore:
- "&7Players will need to choose an option to"
- "&7continue with the conversation."
conversationInventoryDialogueItemName: '&6Dialogue: &e%name%'
conversationInventoryDialogueItemLore:
- '&6Text:'
- '%text%'
- ''
- '&6Time: &b%time%'
- '&6Actions: &b%actions%'
- '&6Conditional dialogues: &b%conditional_dialogues%'
- ''
- '&6When finish:'
- '%finish%'
- ''
- '&a&lLEFT CLICK to edit'
- '&c&lRIGHT CLICK to remove'
conversationInventoryRandomDialogueName: "&2Random Dialogue"
conversationInventoryRandomDialogueLore:
- "&7If enabled, this conversation will select a"
- "&7random dialogue."
- ""
- "&6Status: &b%status%"
conversationInventoryOptionsInDialogueName: "&2Options in Dialogue"
conversationInventoryOptionsInDialogueLore:
  - "&7If enabled, options will not be sent in the common"
  - "&7format but instead you can add them as variables"
  - "&7inside the last dialogue of this conversation."
  - ""
  - "&6Status: &b%status%"
  - ""
  - "&6Requirements to Work:"
  - "&8-> Last dialogue contains a %option_X% variable &7(%requirement_1%&7)"
  - "&8-> Last dialogue has a time of 0 &7(%requirement_2%&7)"
conversationInventoryManageInterruptActionsName: "&2Manage Interrupt Actions"
conversationInventoryManageInterruptActionsLore:
  - "&7Click to manage interrupt actions for this"
  - "&7conversation tree. These actions will be"
  - "&7executed if the conversation is stopped"
  - "&7abruptly."
  - ""
  - "&6Current Actions: &b%actions%"
conversationInventoryAddInterruptActionName: "&2Add Interrupt Action"
conversationInventoryAddInterruptActionLore:
  - "&7Click to add a new interrupt action"
  - "&7for this conversation tree."
inventoryConversationAddInterruptActionChat:
  - "&a&lWrite the new interrupt action for this conversation tree"
  - "&7List of Actions: &bhttps://ajneb97.gitbook.io/interactions/actions"
  - "&7(Or write 'back')"
conversationInventoryFinishOption: "&fRedirect to options from: &e%conversation%"
conversationInventoryFinishOption2: "&fRedirect to other options"
conversationInventoryFinishConversation: "&fRedirect to conversation: &e%conversation%"
conversationInventoryFinishConversation2: "&fRedirect to other conversation"
conversationInventoryFinishContinue: "&fContinue to next dialogue"
conversationInventoryFinishThisOptions: "&fShow player options"
conversationInventoryFinishNothing: "&fEnd the conversation"
conversationInventoryConversationName: "&4Current conversation: &7%name%"
conversationInventoryOptionItemName: '&6Option: &e%name%'
conversationInventoryOptionItemLore:
- '&6Text:'
- '%text%'
- ''
- '&6Requirements: &b%requirements%'
- '&6Actions: &b%actions%'
- '&6Start Conversation: &b%conversation%'
- ''
- '&a&lLEFT CLICK to edit'
- '&c&lRIGHT CLICK to remove'
dialogueInventoryDialogueName: "&4Current dialogue: &7%name%"
dialogueInventoryConfigurationName: "&2Configuration"
dialogueInventoryConfigurationLore:
- "&7Here you can modify some options for this"
- "&7dialogue."
dialogueInventoryAddLineName: "&2Add Text Line"
dialogueInventoryAddLineLore:
- "&7Click to add a new line of text for"
- "&7this dialogue."
dialogueInventorySetEndName: "&2Set Finish"
dialogueInventorySetEndLore:
- "&7What will happen when this dialogue"
- "&7finish."
- ""
- "&6Current:"
- "%finish%"
dialogueInventoryManageActionName: "&2Manage Actions"
dialogueInventoryManageActionLore:
- "&7Click to manage actions for this"
- "&7dialogue."
- ""
- "&6Current Actions: &b%actions%"
dialogueInventoryManageLastActionName: "&2Manage Last Actions"
dialogueInventoryManageLastActionLore:
- "&7Click to manage last actions for this"
- "&7dialogue."
- ""
- "&6Current Last Actions: &b%actions%"
dialogueInventoryAddConditionalDialogueName: "&2Manage Conditional Dialogues"
dialogueInventoryAddConditionalDialogueLore:
- "&7A conditional dialogue is a replacement for"
- "&7this dialogue. It will be sent to the player"
- "&cONLY &7if some conditions are met."
- ""
- "&6Current Conditional Dialogues: &b%conditional_dialogues%"
dialogueInventoryLineItemName: '&6Line &e%number%'
dialogueInventoryLineItemLore:
- '&6Text:'
- '%text%'
- ''
- '&a&lLEFT CLICK to edit'
- '&c&lRIGHT CLICK to remove'
dialogueInventoryTimeName: "&2Set Time"
dialogueInventoryTimeLore:
- "&7The time the player has to read this dialogue"
- "&7before the next dialogue shows in chat."
- ""
- "&6Current Time: &b%time%"
- ""
- "&a&lLEFT CLICK to increase"
- "&c&lRIGHT CLICK to decrease"
dialogueInventoryTimeWarningLore:
- "&7The time the player has to read this dialogue"
- "&7before the next dialogue shows in chat."
- ""
- "&6Current Time: &b%time%"
- "&cWARNING!"
- "&7If you set the time to -1 it means the next"
- "&7dialogue WILL NOT CONTINUE unless you set"
- "&7a NEXT button which the player needs to click."
- "&7To add this button just place the &e%next%"
- "&7variable at the end of the dialogue."
- ""
- "&a&lLEFT CLICK to increase"
- "&c&lRIGHT CLICK to decrease"
dialogueInventoryTimeWarningLore2:
- "&7The time the player has to read this dialogue"
- "&7before the next dialogue shows in chat."
- ""
- "&6Current Time: &b%time%"
- "&cWARNING!"
- "&7If you set the time to 0 it means the next"
- "&7dialogue WILL SHOW INSTANTLY after this one."
- "&7Useful when you want to show options instantly"
- "&7after a dialogue."
- ""
- "&a&lLEFT CLICK to increase"
- "&c&lRIGHT CLICK to decrease"
dialogueInventoryEntityNameName: "&2Show Entity Name"
dialogueInventoryEntityNameLore:
- "&7If enabled, the entity name will show"
- "&7before the dialogue."
- ""
- "&6Status: &b%status%"
dialogueInventorySaveName: "&2Save Dialogue"
dialogueInventorySaveLore:
- "&7If enabled, the dialogue will be saved for"
- "&7the player. This have multiple uses when you"
- "&7want to use conditions in other conversations"
- "&7to determine whether the player has reach to this"
- "&7dialogue or not."
- ""
- "&6Status: &b%status%"
dialogueInventoryActionsAfterName: "&2Actions after Dialogue"
dialogueInventoryActionsAfterLore:
- "&7If enabled, the defined actions will be"
- "&7executed when the dialogue is completed."
- ""
- "&6Status: &b%status%"
dialogueInventoryFinish1Lore:
- "&7If this option is enabled, when finishing"
- "&7this dialogue, the next dialogue from THIS"
- "&7conversation will start."
- ""
- "&6Status: &b%status%"
dialogueInventoryFinish2Lore:
- "&7If this option is enabled, when finishing"
- "&7this dialogue, the player options from THIS"
- "&7conversation will be sent to the player."
- ""
- "&6Status: &b%status%"
dialogueInventoryFinish3Lore:
- "&7If this option is enabled, when finishing"
- "&7this dialogue, the player options from ANOTHER"
- "&7conversation will be sent to the player."
- ""
- "&6Status: &b%status%"
- "&6Conversation: &b%conversation%"
dialogueInventoryFinish4Lore:
- "&7If this option is enabled, when finishing"
- "&7this dialogue, the first dialogue from ANOTHER"
- "&7conversation will start."
- ""
- "&6Status: &b%status%"
- "&6Conversation: &b%conversation%"
dialogueInventoryFinish5Lore:
- "&7If this option is enabled, when finishing"
- "&7this dialogue, the conversation will end."
- ""
- "&6Status: &b%status%"
inventoriesConversationNone: "&7None"
inventoriesBackItemName: "&7Back"
inventoriesStatusEnabled: "&aENABLED"
inventoriesStatusDisabled: "&cDISABLED"
inventoryAddLineChat:
- "&a&lWrite the new line for this dialogue"
- "&7(Or write 'back')"
inventoryAddLineChatSuccess: "&aLine added!"
inventoryEditLineChatSuccess: "&aLine modified!"
inventoryDialogueFinishContinueError: "&cThere are no more dialogues to continue with!"
inventoryDialogueFinishOptionsError: "&cThere are no options defined for this conversation!"
inventoryDialogueFinishEndError: "&cThere are options defined for this conversation. Delete them first!"
inventoryDialogueFinishEndError2: "&cThis must be the final dialogue!"
inventoryFinishOptionsChat:
- "&a&lWrite the conversation name of the player"
- "&a&loptions to redirect to"
- "&6Possible Options: &e%options%"
- "&7(Or write 'back')"
inventoryFinishConversationChat:
- "&a&lWrite the conversation name to"
- "&a&lredirect to"
- "&6Possible Conversations: &e%conversations%"
- "&7(Or write 'back')"
inventoryFinishOptionsChatError: "&cYou must write a valid conversation with options!"
inventoryFinishConversationChatError: "&cYou must write a valid conversation!"
dialogueInventoryAddActionName: "&2Add Action"
dialogueInventoryAddActionLore:
- "&7Click to add a new action for"
- "&7this dialogue."
dialogueInventoryActionItemName: '&6Action &e%number%'
dialogueInventoryActionItemLore:
- '&6Action:'
- '&7%action%'
- ''
- '&a&lLEFT CLICK to edit'
- '&c&lRIGHT CLICK to remove'
inventoryAddActionChat:
- "&a&lWrite the new action for this dialogue"
- "&7List of Actions: &bhttps://ajneb97.gitbook.io/interactions/actions"
- "&7(Or write 'back')"
inventoryAddActionChatSuccess: "&aAction added!"
inventoryEditActionChatSuccess: "&aAction modified!"
optionInventoryOptionName: "&4Current option: &7%name%"
optionInventoryStartConversationName: "&2Start Conversation"
optionInventoryStartConversationLore:
- "&7What conversation should start when the"
- "&7player selects this option."
- ""
- "&6Current:"
- "&f%conversation%"
optionInventoryTextItemName: '&6Option Text'
optionInventoryTextItemLore:
- '&6Option:'
- '&7%text%'
- ''
- '&a&lLEFT CLICK to edit'
optionInventoryManageRequirementsName: "&2Manage Requirements"
optionInventoryManageRequirementsLore:
- "&7Click to manage requirements for this"
- "&7option to appear."
- ""
- "&6Current Requirements: &b%requirements%"
optionInventoryManageActionName: "&2Manage Actions"
optionInventoryManageActionLore:
- "&7Click to manage actions for this"
- "&7option."
- ""
- "&6Current Actions: &b%actions%"
optionInventoryAddActionName: "&2Add Action"
optionInventoryAddActionLore:
- "&7Click to add a new action for"
- "&7this option."
inventoryOptionAddActionChat:
- "&a&lWrite the new action for this option"
- "&7List of Actions: &bhttps://ajneb97.gitbook.io/interactions/actions"
- "&7(Or write 'back')"
inventoryAddOptionTextChat:
- "&a&lWrite the text for this option"
- "&7(Or write 'back')"
inventoryAddOptionTextChatSuccess: "&aOption text modified!"
inventorySetConversationChat:
- "&a&lWrite the conversation to start when"
- "&a&lthe player selects this option"
- "&6Possible Conversations: &e%conversations%"
- "&7(Or write 'back')"
optionInventoryAddRequirementName: "&2Add Requirement"
optionInventoryAddRequirementLore:
- "&7Click to add a new requirement for"
- "&7this option."
optionInventoryRequirementItemName: '&6Requirement &e%number%'
optionInventoryRequirementItemLore:
- '&6Requirement:'
- '&7%requirement%'
- ''
- '&a&lLEFT CLICK to edit'
- '&c&lRIGHT CLICK to remove'
optionAddRequirementChat:
- "&a&lWrite the new requirement for this option"
- "&a&lto appear."
- "&7List of Requirements: &bhttps://ajneb97.gitbook.io/interactions/requirements"
- "&7(Or write 'back')"
optionAddRequirementChatSuccess: "&aRequirement added!"
optionEditRequirementChatSuccess: "&aRequirement modified!"
confirmationInventoryYesItemName: "&a&lYES"
confirmationInventoryNoItemName: "&c&lNO"
confirmationInventoryDialogueMainItemName: "&6&lREMOVING DIALOGUE"
confirmationInventoryDialogueMainItemLore:
- "&cAre you sure you want to remove"
- "&cthis dialogue?"
- ""
- "&6Dialogue: &7%dialogue%"
dialogueRemoved: "&aDialogue &7%dialogue% &aremoved!"
confirmationInventoryOptionMainItemName: "&6&lREMOVING OPTION"
confirmationInventoryOptionMainItemLore:
- "&cAre you sure you want to remove"
- "&cthis option?"
- ""
- "&6Option: &7%option%"
optionRemoved: "&aOption &7%option% &aremoved!"
confirmationInventoryConversationMainItemName: "&6&lREMOVING CONVERSATION"
confirmationInventoryConversationMainItemLore:
- "&cAre you sure you want to remove"
- "&cthis conversation?"
- ""
- "&6Conversation: &7%conversation%"
conversationRemoved: "&aConversation &7%conversation% &aremoved!"
mainInventoryConfigAddStartName: "&2Add Start"
mainInventoryConfigAddStartLore:
- "&7Click to add HOW the conversation should start."
mainInventoryConfigStartItemName: '&6Start &e%number%'
mainInventoryConfigStartItemLore:
- '&6Start:'
- '&7%start%'
- ''
- '&a&lLEFT CLICK to edit'
- '&c&lRIGHT CLICK to remove'
addStartChatSuccess: "&aStarting way added!"
editStartChatSuccess: "&aStarting way modified!"
inventoryAddStartChat:
- "&a&lWrite the new way of starting the conversation"
- "&7Examples:"
- "&bZOMBIE named Zombie Guard"
- "&bNPC with id 17"
- ""
- "&7(Or write 'back')"
mainInventoryConfigSetNameName: "&2Set Name"
mainInventoryConfigSetNameLore:
- "&7Set the name of the NPC (or entity)"
- "&7which is talking in the conversation."
- ""
- "&6Current Name: %name%"
inventoryConfigSetNameChat:
- "&a&lWrite the new name of the NPC (or entity)"
- "&7(Or write 'back')"
setConfigNameChatSuccess: "&aName set correctly."
mainInventoryBlockMovementName: "&2Block Movement"
mainInventoryBlockMovementLore:
- "&7If enabled, the player will be not able"
- "&7to move while in this conversation."
- ""
- "&7Possible Values: &bDisabled&7, &bBlock Movement&7,"
- "&bBlock Movement and Rotation"
- ""
- "&6Status: &b%status%"
mainInventoryBlockMovementStatus1: "&bBlock Movement"
mainInventoryBlockMovementStatus2: "&bBlock Movement and Rotation"
mainInventoryStartRadiusName: "&2Start Radius"
mainInventoryStartRadiusLore:
- "&7The radius of blocks the player must be"
- "&7near the NPC to automatically start"
- "&7the conversation. If you don't want this"
- "&7option, set the radius to 0."
- ""
- "&6Current Radius: &b%radius%"
- ""
- "&a&lLEFT CLICK to increase"
- "&c&lRIGHT CLICK to decrease"
mainInventoryEndRadiusName: "&2End Radius"
mainInventoryEndRadiusLore:
- "&7The radius of blocks the player must be"
- "&7away from the NPC to automatically end"
- "&7the conversation. If you don't want this"
- "&7option, set the radius to 0."
- ""
- "&6Current Radius: &b%radius%"
- ""
- "&a&lLEFT CLICK to increase"
- "&c&lRIGHT CLICK to decrease"
mainInventoryAdvancedConfigName: "&2Advanced Configuration"
mainInventoryAdvancedConfigLore:
- "&7Here you can modify some advanced"
- "&7options for this conversation."
mainInventorySlowEffectName: "&2Slow Effect"
mainInventorySlowEffectLore:
- "&7When enabled, this will create a"
- "&7zoom effect when talking to the NPC."
- ""
- "&6Status: &b%status%"
mainInventorySaveConversationProgressName: "&2Save Conversation Progress"
mainInventorySaveConversationProgressLore:
- "&7When enabled, if the player leaves the"
- "&7server or the server is closed while talking"
- "&7to an NPC, the progress of the conversation"
- "&7will be saved for the next time they join."
- ""
- "&6Status: &b%status%"
mainInventoryRequiresPermissionName: "&2Requires Permission"
mainInventoryRequiresPermissionLore:
- "&7When enabled, players will need the"
- "&cinteractions.start.<conversation> &7permission"
- "&7to speak with the NPC."
- ""
- "&6Status: &b%status%"
mainInventoryCanBeStartedOnAirName: "&2Can Be Started on Air"
mainInventoryCanBeStartedOnAirLore:
  - "&7When enabled, players will be able to"
  - "&7start the conversation even if they are"
  - "&7not on the ground."
  - ""
  - "&6Status: &b%status%"
mainInventoryCooldownName: "&2Cooldown"
mainInventoryCooldownLore:
- "&7Defines the amount of seconds the player must"
- "&7wait before talking to the NPC again."
- ""
- "&6Current Cooldown: &b%cooldown%s"
mainInventorySetCooldownChat:
- "&a&lWrite the new cooldown in seconds"
- "&7(Or write 'back')"
mainInventorySetCooldownChatSuccess: "&aCooldown set!"
invalidNumber: "&cYou must write a valid number."
dialogueInventoryAddConditionalDialogueItemName: "&2Add Conditional Dialogue"
dialogueInventoryAddConditionalDialogueItemLore:
- "&7Click to add a new conditional dialogue"
- "&7for this dialogue."
dialogueInventoryConditionalDialogueItemName: '&6Conditional Dialogue: &e%name%'
dialogueInventoryConditionalDialogueItemLore:
- '&6Requires: &b%requires%'
- '&6Start Conversation: &b%conversation%'
- '&6Start Options: &b%options%'
- ''
- '&a&lLEFT CLICK to edit'
- '&c&lRIGHT CLICK to remove'
confirmationInventoryConditionalDialogueMainItemName: "&6&lREMOVING CONDITIONAL DIALOGUE"
confirmationInventoryConditionalDialogueMainItemLore:
- "&cAre you sure you want to remove"
- "&cthis conditional dialogue?"
- ""
- "&6Conditional Dialogue: &7%dialogue%"
conditionaldDialogueRemoved: "&aConditional Dialogue &7%dialogue% &aremoved!"
conditionalDialogueInventoryDialogueName: "&4Current conditional dialogue: &7%name%"
conditionalDialogueInventoryAddRequirementName: "&2Add Requirement"
conditionalDialogueInventoryAddRequirementLore:
- "&7Click to add a new requirement for"
- "&7this conditional dialogue to appear."
conditionalDialogueInventoryRequirementItemName: '&6Requirement &e%number%'
conditionalDialogueInventoryRequirementItemLore:
- '&6Requirement:'
- '&7%requirement%'
- ''
- '&a&lLEFT CLICK to edit'
- '&c&lRIGHT CLICK to remove'
conditionalDialogueAddRequirementChat:
- "&a&lWrite the new requirement for this conditional"
- "&a&ldialogue to appear."
- "&7List of Requirements: &bhttps://ajneb97.gitbook.io/interactions/requirements"
- "&7(Or write 'back')"
conditionalDialogueAddRequirementChatSuccess: "&aRequirement added!"
conditionalDialogueEditRequirementChatSuccess: "&aRequirement modified!"
conditionalDialogueInventoryStartConversationName: "&2Start Conversation"
conditionalDialogueInventoryStartConversationLore:
- "&7What conversation should start when the"
- "&7requirements of this conditional dialogue"
- "&7are met."
- ""
- "&6Current:"
- "&f%conversation%"
conditionalDialogueInventorySetConversationChat:
- "&a&lWrite the conversation to start when"
- "&a&lthe requirements for this conditional"
- "&a&ldialogue are met."
- "&6Possible Conversations: &e%conversations%"
- "&7(Or write 'back')"
conditionalDialogueInventoryStartOptionsName: "&2Start Options"
conditionalDialogueInventoryStartOptionsLore:
  - "&7What conversation options should appear"
  - "&7when the requirements of this conditional"
  - "&7dialogue are met."
  - ""
  - "&6Current:"
  - "&f%options%"
conditionalDialogueInventorySetOptionsChat:
  - "&a&lWrite the conversation options to start"
  - "&a&lwhen the requirements for this conditional"
  - "&a&ldialogue are met."
  - "&6Possible Conversations Options: &e%options%"
  - "&7(Or write 'back')"
interactEntityConversationError: "&cThis conversation can't be started since it has errors, contact an administrator."
playerChatError: "&cYou can't chat while in a conversation."
playerCommandError: "&cYou can't use commands while in a conversation."
bossBarTitleConversation: "&eCurrently in a conversation with: %name%"
actionBarTitleConversation: "&eCurrently in a conversation with: %name%"
bossBarTitleSelectOption: "&eCurrently in a conversation with: %name% &8- &bSelect an Option!"
actionBarTitleSelectOption: "&eCurrently in a conversation with: %name% &8- &bSelect an Option!"
clickableOptionHover: "&aClick to select this option! &8(&b%option%&8)"
notInConversation: "&cYou are not in a conversation."
conversationsListError: "&cThere are no conversations created."
conversationsListTitle: "&6&m        &a CONVERSATIONS LIST &6&m        " 
conversationsListItem: "&e%number%. &c%conversation%"
conversationsListItemHover:
- "&aClick to edit."
nextDialogueText: "&8[&aNext➜&8]"
nextDialogueHover: "&eClick to continue with the conversation."
conversationPermissionsError: "&cYou don't have permissions to start this conversation!"
commandStartError: "&cUse: &7/interactions start <conversation> <player> &cor &7/interactions start <conversation> <player> <x> <y> <z> <world>"
commandStartLocationException: "&cThe location is not valid."
playerNotOnline: "&cThat player is not online."
commandStartConversationStarted: "&aConversation &7%conversation% &astarted correctly for &7%player%&a."
commandStartConversationStartedForAll: "&aConversation &7%conversation% &astarted correctly for all players."
playerInventoryInteractError: "&cYou can't interact with your inventory while in a conversation."
selectableOptionsFormatNormal: "      &6&l%number%. %text%"
selectableOptionsFormatSelected: "   &7» &6&l%number%. &f&n%text%&8 (&7SNEAK to use&8)"
conversationCooldownError: "&cYou must wait &7%time% &cbefore talking with this NPC again."
errorStartConversationCurrentlyEditing: "&cYou are currently editing a conversation."
optionsMainFormat:
- "%options%"
commandStopError: "&cUse: &7/interactions stop <player>"
playerNotInConversation: "&cThat player is not in a conversation."
commandStopCorrect: "&aCurrent conversation stopped for &7%player%&a."
commandStopCorrectForAll: "&aCurrent conversations stopped for all players."
commandInfluenceError: "&cUse: &7/interactions influence set/add/remove <player> <conversation_entity> <value>"
influenceAddCorrect: "&aAdded &e%influence% &ainfluence to conversation entity &e%conversation% &afor player &e%player%&a."
influenceRemoveCorrect: "&aRemoved &e%influence% &ainfluence from conversation entity &e%conversation% &afor player &e%player%&a."
influenceSetCorrect: "&aInfluence set to &e%influence% &aon conversation entity &e%conversation% &afor player &e%player%&a."
errorStartConversationInTheAir: "&cYou can't start a conversation while in the air!"
errorStartConversationAlreadyMounted: "&cYou can't start a conversation while being mounted!"

```


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://ajneb97.gitbook.io/interactions/messages.yml-file.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
