# Options Properties

## Text

The message of this option.

```yaml
text: "&eTell me about the city."
```

## Start Conversation

Determines which conversation should start when the player selects this option.

```yaml
start_conversation: conversation2
```

## Requirements

Sometimes you will want the player to met a certain requirement for a player option to show up in the chat. For example, the player must have completed some quest for an option to appear. This can be done by using PlaceholderAPI variables. You can learn about requirements [CLICKING HERE](https://ajneb97.gitbook.io/interactions/requirements).

```yaml
requires:
- '%interactions_has_dialogue_guard1.conversation1.dialogue1% == true'
- "%player_level% >= 20"
- "%interactions_influence_guard1% >= 10"
```

## Actions

As well as the dialogues, you can execute some actions when clicking on an option, like giving the player a potion effect or executing a command. You can learn about all actions [CLICKING HERE](https://ajneb97.gitbook.io/interactions/actions).

```yaml
actions:
- 'playsound: BLOCK_NOTE_BLOCK_PLING;10;0.1'
```
