Interactions
  • Interactions Wiki
  • How to Start
  • Creating a Conversation: Inventory
  • Creating a Conversation: Config
  • Conversation Entities Properties
  • Conversation Properties
  • Dialogues Properties
  • Options Properties
  • Actions
  • Requirements
  • Commands and Permissions
  • Config.yml File
  • Messages.yml File
  • PlaceholderAPI Variables
  • Keywords
    • Conversation Entity
    • Conversation
    • Dialogue
    • Option
  • FAQ
    • FAQ
  • API
    • API Methods and Events
  • FULL EXAMPLES
    • Quests Example
    • Influence Example
    • Options in Dialogue Example
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  • Start Conversation
  • Requirements
  • Actions

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Options Properties

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Last updated 1 year ago

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Text

The message of this option.

text: "&eTell me about the city."

Start Conversation

Determines which conversation should start when the player selects this option.

start_conversation: conversation2

Requirements

Sometimes you will want the player to met a certain requirement for a player option to show up in the chat. For example, the player must have completed some quest for an option to appear. This can be done by using PlaceholderAPI variables. You can learn about requirements .

requires:
- '%interactions_has_dialogue_guard1.conversation1.dialogue1% == true'
- "%player_level% >= 20"
- "%interactions_influence_guard1% >= 10"

Actions

As well as the dialogues, you can execute some actions when clicking on an option, like giving the player a potion effect or executing a command. You can learn about all actions .

actions:
- 'playsound: BLOCK_NOTE_BLOCK_PLING;10;0.1'
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