# Conversation

A conversation refers to a group of dialogues which follows an order. A [conversation entity](/interactions/keywords/conversation-entity.md) could have multiple conversations and all of them should end by showing the player some options, redirecting to other conversation, or ending the whole conversation.

The main parts of a conversation:

| Attribute Name                                      | Description                                                                                                                                                                |
| --------------------------------------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| [**Dialogues**](/interactions/keywords/dialogue.md) | <p>These are the dialogues present in this conversation, they follow</p><p>an order and each of them have unique properties. A conversation MUST</p><p>have dialogues.</p> |
| [**Options**](/interactions/keywords/option.md)     | <p>These are the options to show to the player when there are no more</p><p>dialogues to send. It is not necessary for a conversation to have options.</p>                 |


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