Items Tutorial
Almost all items on PlayerKits follow the same format, here you can find information of the properties of items. An example of an item config:
Remember that you don't need to manually create each kit item. You can simply use /kit edit <kit> and use a plugin like ItemEdit to do so. However, if you want to modify some of the properties of the item, this information will be helpful.
Id
The id/material of the item. Latest Versions Material: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html Legacy Materials: https://helpch.at/docs/1.8/org/bukkit/Material.html
Durability
Durability or data value of the item.
Name
Custom name of the item.
You can use any PlaceholderAPI variable. This will be static.
Lore
Custom lore/description of the item.
You can use any PlaceholderAPI variable. This will be static.
Amount
The number of items.
Custom Model Data
Custom model data value of the item. Only works on 1.16-1.21.3.
Custom Model Component Data
The new 1.21.4 custom model data. The flags, floats, colors and strings properties consist of a list of elements. More info here: https://minecraft.wiki/w/Data_component_format/custom_model_data
Enchants
Enchantments of the item. Use the following format: <name>;<level>
You can find all enchantment names here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/enchantments/Enchantment.html
Item Flags
Item flags of this item. You can find all item flag names here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/inventory/ItemFlag.html
Attributes
Attribute modifiers of this item. This is difficult to implement manually, so I suggest you not to modify this option unless you know what you are doing.
Format: <attribute_name>;<operation>;<value>;<uuid>;<slot>
Attribute names: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/attribute/Attribute.html
Operation names: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/attribute/AttributeModifier.Operation.html
Slot names: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/inventory/EquipmentSlot.html
Generate a random uuid here: https://www.uuidgenerator.net/
Color
Color of a leather armor.
Skull Data
Information of a player head with texture. You can find heads with textures and their properties here: https://minecraft-heads.com/custom-heads. You can also set the skull owner of the head, using the %player%
variable to set the head texture as the player who is claiming the kit.
Potion Data
Information of a potion item. Works for these items IDs: POTION, SPLASH_POTION, LINGERING_POTION, TIPPED_ARROW. Potion Types: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/potion/PotionType.html Potion Effects: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/potion/PotionEffectType.html
Banner Data
Information of a banner or shield item. Use the following format for patterns: <color>;<type>
Colors: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/DyeColor.html
Pattern Types: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/block/banner/PatternType.html
Firework Data
Information of a firework rocket or a firework star. Format for firework effects:
<type>;<color1>,<color2>,...;<fade1>,<fade2>,...;<has flicker>;<has trail>
Firework types: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/FireworkEffect.Type.html
Colors: https://minecraftcommand.science/armor-color
Book Data
Information of a written book. Pages are stored in JSON format so I suggest you not to modify this manually. Hover and click events are stored, but only on 1.12+.
Armor Trim Data
Information of armor trim smithing templates. Works only for armor items. Only works on 1.20+. Patterns: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/inventory/meta/trim/TrimPattern.html Materials: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/inventory/meta/trim/TrimMaterial.html
NBT
NBT data of this item. This is difficult to implement manually, so I suggest you not to modify this option. (Only works on 1.8-1.20.4, nbt compounds don't exist anymore in Minecraft 1.20.5+)
Other Kit Items Properties
Kit items can have additional properties.
Offhand
Whether the item should be placed on the player's offhand when the kit es claimed (true/false).
Preview Slot
Custom slot to display the item in the kit preview inventory.
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