Burst.yml
turret:
alias: "Burst Turret"
structure:
- "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZDc4YzFiZDliMzQwZmIzODdjMTNiOGI2ZDdhNzUxYzM4NDY2OTI2MmIyNWM2NGJkMjg1YzQ2MzBlZWY0ZmEifX19"
- "CYAN_CONCRETE"
- "COAL_BLOCK"
shoot_type: INSTANT
target: ENEMIES
require_ammunition: true
health_recovery: 10
default_options:
attack_players: false
attack_monsters: true
attack_animals: false
attack_others: false
priority: HEALTH
effects:
shoot_effect:
sound: ENTITY_FIREWORK_ROCKET_BLAST;1;1.7
separation: 0.3
amount: 5
list_of_effects:
effect1:
particle: CRIT
speed: 0.01
upgrades:
1:
speed: 0.75
range: 10
min_damage: 1
max_damage: 1.5
health: 50
money_cost: 0
2:
speed: 0.5
range: 12
min_damage: 1.75
max_damage: 2.25
health: 70
money_cost: 1000
3:
speed: 0.25
range: 14
min_damage: 2
max_damage: 3
health: 100
money_cost: 3000
items:
block:
id: "COAL_BLOCK"
name: "&aBurst Turret &6Block"
lore:
- "&7Fast speed turret with no extra abilities."
- ""
- "&8» &7Level: &e%upgrade_level%"
- "&8» &7Damage: &a%min_damage%&7-&a%max_damage%"
- "&8» &7Cooldown: &a%speed% seconds"
- "&8» &7Range: &a%range% blocks"
ammunition:
id: "GHAST_TEAR"
name: "&6Burst Turret &7Ammunition"
lore:
- "&7Place this item in your turret inventory"
- "&7to start shooting."
inventory:
upgrade:
id: "EMERALD"
name: "&aBurst Turret &eUpgrade"
lore:
- "&7Level: &e&l%current_level%&8 ➜ &e&l%next_level%"
- "&7Damage: &a%current_min_damage%&7-&a%current_max_damage%&8 ➜ &a%next_min_damage%&7-&a%next_max_damage%"
- "&7Cooldown: &a%current_speed%(s)&8 ➜ &a%next_speed%(s)"
- "&7Range: &a%current_range% blocks&8 ➜ &a%next_range% blocks"
- "&7Health: &a%current_health%&8 ➜ &a%next_health%"
- ""
- "&7Cost: &6$%money_cost%"
- ""
- "&8[Click to Upgrade to Level &e&l%next_level%&8]"
last_upgrade:
id: "REDSTONE"
name: "&aBurst Turret &eUpgrade"
lore:
- "&7Level: &e&l%current_level%"
- "&7Damage: &a%current_min_damage%&7-&a%current_max_damage%"
- "&7Cooldown: &a%current_speed%(s)"
- "&7Range: &a%current_range% blocks"
- "&7Health: &a%current_health%"
- ""
- "&7No more Upgrades available"
hologram:
- "&8[&6Burst Turret&8]"
- "&7Owner: &a%owner%"
- "&7Level: &a%level%"
- "&7Damage: &a%min_damage%&7-&a%max_damage%"
- "&7Health: &e%current_health%&8/&e%max_health%"
hit_hologram:
- "&c-%value% &8[&7%owner%&8]"
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