Burst.yml

turret:
  alias: "Burst Turret"
  structure:
  - "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZDc4YzFiZDliMzQwZmIzODdjMTNiOGI2ZDdhNzUxYzM4NDY2OTI2MmIyNWM2NGJkMjg1YzQ2MzBlZWY0ZmEifX19"
  - "CYAN_CONCRETE"
  - "COAL_BLOCK"
  shoot_type: INSTANT
  target: ENEMIES
  require_ammunition: true
  health_recovery: 10
  default_options:
    attack_players: false
    attack_monsters: true
    attack_animals: false
    attack_others: false
    priority: HEALTH
  effects:
    shoot_effect:
      sound: ENTITY_FIREWORK_ROCKET_BLAST;1;1.7
      separation: 0.3
      amount: 5
      list_of_effects:
        effect1:
          particle: CRIT
          speed: 0.01
  upgrades:
    1:
      speed: 0.75
      range: 10
      min_damage: 1
      max_damage: 1.5
      health: 50 
      money_cost: 0
    2:
      speed: 0.5
      range: 12
      min_damage: 1.75
      max_damage: 2.25
      health: 70
      money_cost: 1000
    3:
      speed: 0.25
      range: 14
      min_damage: 2
      max_damage: 3
      health: 100
      money_cost: 3000
items:
  block:
    id: "COAL_BLOCK"
    name: "&aBurst Turret &6Block"
    lore:
    - "&7Fast speed turret with no extra abilities."
    - ""
    - "&8» &7Level: &e%upgrade_level%"
    - "&8» &7Damage: &a%min_damage%&7-&a%max_damage%"
    - "&8» &7Cooldown: &a%speed% seconds"
    - "&8» &7Range: &a%range% blocks"
  ammunition:
    id: "GHAST_TEAR"
    name: "&6Burst Turret &7Ammunition"
    lore:
    - "&7Place this item in your turret inventory"
    - "&7to start shooting."
inventory:
  upgrade:
    id: "EMERALD"
    name: "&aBurst Turret &eUpgrade"
    lore:
    - "&7Level: &e&l%current_level%&8 ➜ &e&l%next_level%"  
    - "&7Damage: &a%current_min_damage%&7-&a%current_max_damage%&8 ➜ &a%next_min_damage%&7-&a%next_max_damage%"
    - "&7Cooldown: &a%current_speed%(s)&8 ➜ &a%next_speed%(s)"
    - "&7Range: &a%current_range% blocks&8 ➜ &a%next_range% blocks"
    - "&7Health: &a%current_health%&8 ➜ &a%next_health%"
    - ""
    - "&7Cost: &6$%money_cost%"
    - ""
    - "&8[Click to Upgrade to Level &e&l%next_level%&8]"  
  last_upgrade:
    id: "REDSTONE"
    name: "&aBurst Turret &eUpgrade"
    lore:
    - "&7Level: &e&l%current_level%"  
    - "&7Damage: &a%current_min_damage%&7-&a%current_max_damage%"
    - "&7Cooldown: &a%current_speed%(s)"
    - "&7Range: &a%current_range% blocks"
    - "&7Health: &a%current_health%"
    - ""
    - "&7No more Upgrades available" 
hologram:
- "&8[&6Burst Turret&8]"
- "&7Owner: &a%owner%"
- "&7Level: &a%level%"
- "&7Damage: &a%min_damage%&7-&a%max_damage%"
- "&7Health: &e%current_health%&8/&e%max_health%"
hit_hologram:
- "&c-%value% &8[&7%owner%&8]"

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