Healing.yml
turret:
alias: "Healing Turret"
structure:
- "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZTY3OTkxOGU1MmYzZjhmMmNhYmJiZWFjNmE5NzY4MWYyZjhhYTEwYzBiMmU4MTg1OTI4ODVhNGEwZTlkMjI3In19fQ=="
- "BLUE_CONCRETE"
- "LAPIS_BLOCK"
shoot_type: INSTANT
target: ALLIES
require_ammunition: true
health_recovery: 10
default_options:
attack_players: true
attack_monsters: false
attack_animals: true
attack_others: false
priority: CLOSEST
effects:
shoot_effect:
sound: ENTITY_STRAY_DEATH;1;2
separation: 0.3
amount: 100
list_of_effects:
effect1:
particle: REDSTONE;188415
speed: 0.01
upgrades:
1:
speed: 6
range: 5
min_heal: 2
max_heal: 4
max_targets: 2
health: 50
2:
speed: 5
range: 6
min_heal: 3
max_heal: 5
max_targets: 3
health: 70
item_cost:
item1:
id: DIAMOND
message_displayname: "&eDiamond"
amount: 5
item2:
id: IRON_INGOT
message_displayname: "&eIron Ingot"
amount: 10
3:
speed: 4
range: 7
min_heal: 4
max_heal: 6
max_targets: 4
health: 100
item_cost:
item1:
id: DIAMOND
message_displayname: "&eDiamond"
amount: 10
item2:
id: IRON_INGOT
message_displayname: "&eIron Ingot"
amount: 25
items:
block:
id: "LAPIS_BLOCK"
name: "&aHealing Turret &6Block"
lore:
- "&7Slow speed turret that heals"
- "&7multiple allies."
- ""
- "&8» &7Level: &e%upgrade_level%"
- "&8» &7Heal: &a%min_heal%&7-&a%max_heal%"
- "&8» &7Cooldown: &a%speed% seconds"
- "&8» &7Range: &a%range% blocks"
- "&8» &7Maximum Targets: &a%max_targets%"
ammunition:
id: "PRISMARINE_CRYSTALS"
name: "&6Healing Turret &7Ammunition"
lore:
- "&7Place this item in your turret inventory"
- "&7to start shooting."
inventory:
upgrade:
id: "EMERALD"
name: "&aHealing Turret &eUpgrade"
lore:
- "&7Level: &e&l%current_level%&8 ➜ &e&l%next_level%"
- "&7Heal: &a%current_min_heal%&7-&a%current_max_heal%&8 ➜ &a%next_min_heal%&7-&a%next_max_heal%"
- "&7Cooldown: &a%current_speed%(s)&8 ➜ &a%next_speed%(s)"
- "&7Range: &a%current_range% blocks&8 ➜ &a%next_range% blocks"
- "&7Maximum Targets: &a%current_max_targets% &8 ➜ &a%next_max_targets%"
- "&7Health: &a%current_health%&8 ➜ &a%next_health%"
- ""
- "&7Cost:"
- "%items_cost%"
- ""
- "&8[Click to Upgrade to Level &e&l%next_level%&8]"
last_upgrade:
id: "REDSTONE"
name: "&aHealing Turret &eUpgrade"
lore:
- "&7Level: &e&l%current_level%"
- "&7Heal: &a%current_min_heal%&7-&a%current_max_heal%"
- "&7Cooldown: &a%current_speed%(s)"
- "&7Range: &a%current_range% blocks"
- "&7Maximum Targets: &a%current_max_targets%"
- "&7Health: &a%current_health%"
- ""
- "&7No more Upgrades available"
hologram:
- "&8[&6Healing Turret&8]"
- "&7Owner: &a%owner%"
- "&7Level: &a%level%"
- "&7Heal: &a%min_heal%&7-&a%max_heal%"
- "&7Health: &e%current_health%&8/&e%max_health%"
hit_hologram:
- "&a+%value%&4❤ &8[&7%owner%&8]"
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