Slowness.yml
turret:
alias: "Slowness Turret"
structure:
- "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYWZjOWYzNDA2MGU3MWVmMDdiNDRkNzkyNzg0ZGI4ZDQwNTY0Y2JiMzZmMjFkOTUxNzg0MDBlYmJhYjk2OGM5ZSJ9fX0="
- "PURPLE_STAINED_GLASS"
- "PURPLE_TERRACOTTA"
shoot_type: INSTANT
target: ENEMIES
require_ammunition: false
health_recovery: 10
default_options:
attack_players: false
attack_monsters: true
attack_animals: false
attack_others: false
priority: CLOSEST
effects:
shoot_effect:
sound: BLOCK_CONDUIT_ACTIVATE;1;2
separation: 0.3
amount: 100
list_of_effects:
effect1:
particle: REDSTONE;15293951
speed: 0.01
impact_effect:
list_of_effects:
effect1:
particle: FLASH
speed: 0.1
upgrades:
1:
speed: 1.5
range: 15
min_damage: 1
max_damage: 2.5
money_cost: 0
actions:
action1:
type: "potion_effect: SLOW;1"
duration: 5
probability: 20
2:
speed: 1.25
range: 17
min_damage: 1.5
max_damage: 3
money_cost: 1000
actions:
action1:
type: "potion_effect: SLOW;1"
duration: 6
probability: 40
3:
speed: 1
range: 20
min_damage: 2
max_damage: 3.5
money_cost: 3000
actions:
action1:
type: "potion_effect: SLOW;1"
duration: 7
probability: 60
items:
block:
id: "PURPLE_TERRACOTTA"
name: "&aSlowness Turret &6Block"
lore:
- "&7Special turret that damages and"
- "&7slows enemies."
- ""
- "&8» &7Level: &e%upgrade_level%"
- "&8» &7Damage: &a%min_damage%&7-&a%max_damage%"
- "&8» &7Cooldown: &a%speed% seconds"
- "&8» &7Range: &a%range% blocks"
- ""
- "&8» &e%action_action1_probability%% &7probability of applying &dslowness"
- "&8» &7for &e%action_action1_duration% &7seconds."
ammunition:
id: "PURPLE_DYE"
name: "&6Slowness Turret &7Ammunition"
lore:
- "&7Place this item in your turret inventory"
- "&7to start shooting."
inventory:
upgrade:
id: "EMERALD"
name: "&aSlowness Turret &eUpgrade"
lore:
- "&7Level: &e&l%current_level%&8 ➜ &e&l%next_level%"
- "&7Damage: &a%current_min_damage%&7-&a%current_max_damage%&8 ➜ &a%next_min_damage%&7-&a%next_max_damage%"
- "&7Cooldown: &a%current_speed%(s)&8 ➜ &a%next_speed%(s)"
- "&7Range: &a%current_range% blocks&8 ➜ &a%next_range% blocks"
- ""
- "&eCurrent:"
- "&a%current_action_action1_probability%% &7probability of applying &dslowness"
- "&7for &a%current_action_action1_duration% &7seconds."
- ""
- "&eNext:"
- "&a%next_action_action1_probability%% &7probability of applying &dslowness"
- "&7for &a%next_action_action1_duration% &7seconds."
- ""
- "&7Cost: &6$%money_cost%"
- ""
- "&8[Click to Upgrade to Level &e&l%next_level%&8]"
last_upgrade:
id: "REDSTONE"
name: "&aSlowness Turret &eUpgrade"
lore:
- "&7Level: &e&l%current_level%"
- "&7Damage: &a%current_min_damage%&7-&a%current_max_damage%"
- "&7Cooldown: &a%current_speed%(s)"
- "&7Range: &a%current_range% blocks"
- ""
- "&a%current_action_action1_probability%% &7probability of applying &dslowness"
- "&7for &a%current_action_action1_duration% &7seconds."
- ""
- "&7No more Upgrades available"
hologram:
- "&8[&6Slowness Turret&8]"
- "&7Owner: &a%owner%"
- "&7Level: &a%level%"
- "&7Damage: &a%min_damage%&7-&a%max_damage%"
hit_hologram:
- "&c-%value% &8[&7%owner%&8]"
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