Arena Editing
# Options that will have all new created arenas
arenas_default_values:
# Size of board's cells.
# SMALL (ONLY MineChess+): 1x1 (for models)
# MEDIUM (ONLY MineChess+): 2x2 (for models)
# LARGE: 3x3 (for blocks, models)
cell_size: LARGE
# Types of the pieces to use.
# BLOCK: Pieces are represented by blocks (can only be used with cell_size: LARGE).
# MODEL (ONLY MineChess+): Pieces are represented by custom models (requires resource-pack).
pieces_type: BLOCK
# Blocks of each cell of the board.
# All Materiales here: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
board_black_cell_block: GRAY_WOOL
board_white_cell_block: WHITE_WOOL
# Game Mode of the arena
# ARENA_TIME:
# The arena has a maximum amount of time, and players must complete their turn within a specific time limit.
# PLAYER_TIME (ONLY MineChess+):
# Players have an individual total time limit. They can take as much time as they want during their turns.
# The first player to run out of time loses the game.
gamemode: ARENA_TIME
# Some values depending on the gamemode.
gamemode_values:
# If gamemode is set to ARENA_TIME:
# Maximum amount of time of the arena, in seconds.
# If gamemode is set to PLAYER_TIME
# Maximum amount of time players have during the game, in seconds.
max_time: 600
# If gamemode is set to ARENA_TIME:
# Maximum amount of time players have to play their turn, in seconds.
turn_time: 40
# Defines what should happen when the game ends because of time limit. Only
# applies if gamemode is set to ARENA_TIME.
# CHECK_POINTS:
# When the game ends because of time limit, the player with more points will win the game.
# ALWAYS_TIE:
# When the game ends because of time limit, its considered a tie.
end_time: CHECK_POINTSArena Locations

Arena Gamemode

Gamemode 1: Arena Time
Max Time
Turn Time
End Mode
Gamemode 2: Player Time
Max Individual Time
Pieces Type

Block
Model
Cell Size
Small
Medium
Large
Cell Blocks Materials
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