This is the inventory opened when the player is about to promote a pawn. Make sure you use items with type: piece, to set the possible pieces to promote to.
This item type can only be placed on the promotion inventory.
You can place a custom piece item on the GUI by using the type: piece option. If you do so, all other item properties are ignored.
Format: type: "piece: <piece_name>"
10:
type: "piece: rook"
Type: Arena
This item type can only be placed on the arenas inventory.
You can place a custom arena item on the GUI by using the type: arena option. If you do so, all other item properties are ignored.
Format: type: "arena"
10-16;19-25;28-34;37-43:
type: "arena"
Custom Items
Here you define the properties of the items that will be displayed on the Pawn Promotion and Arenas inventories.
Remember to use the guide from HERE to create the items.
custom_items:
arena:
available:
id: GREEN_TERRACOTTA
name: '#ffb5b5Arena: &4%arena%'
lore:
- '&fPlayers: &7%current_players%&8/&72'
- '&fStatus: %status%'
- ''
- '&a&lCLICK to join'
ingame:
id: RED_TERRACOTTA
name: '#ffb5b5Arena: &4%arena%'
lore:
- '&fPlayers: &7%current_players%&8/&72'
- '&fStatus: %status%'
- ''
- '&a&lCLICK to spectate'
disabled:
id: CYAN_TERRACOTTA
name: '#ffb5b5Arena: &4%arena%'
lore:
- '&7This arena is disabled'
piece_rook:
black:
id: PLAYER_HEAD
name: "&4&lRook"
lore:
- "&7Click to promote Pawn to Rook."
skull_data:
texture: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZjQ1NTlkNzU0NjRiMmU0MGE1MThlNGRlOGU2Y2YzMDg1ZjBhM2NhMGIxYjcwMTI2MTRjNGNkOTZmZWQ2MDM3OCJ9fX0="
white:
id: PLAYER_HEAD
name: "&4&lRook"
lore:
- "&7Click to promote Pawn to Rook."
skull_data:
texture: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZjQ1NTlkNzU0NjRiMmU0MGE1MThlNGRlOGU2Y2YzMDg1ZjBhM2NhMGIxYjcwMTI2MTRjNGNkOTZmZWQ2MDM3OCJ9fX0="
piece_bishop:
black:
id: PLAYER_HEAD
name: "&4&lBishop"
lore:
- "&7Click to promote Pawn to Bishop."
skull_data:
texture: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZDdmNTc2NmQyOTI4ZGMwZGYxYjM0MDRjM2JkMDczYzk0NzZkMjZjODA1NzNiMDMzMmU3Y2NlNzNkZjE1NDgyYSJ9fX0="
white:
id: PLAYER_HEAD
name: "&4&lBishop"
lore:
- "&7Click to promote Pawn to Bishop."
skull_data:
texture: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMTI2Yjc3MjMyOWNmMzJmODY0M2M0OTI4NjI2YjZhMzI1MjMzZmY2MWFhOWM3NzI1ODczYTRiZDY2ZGIzZDY5MiJ9fX0="
piece_knight:
black:
id: PLAYER_HEAD
name: "&4&lKnight"
lore:
- "&7Click to promote Pawn to Knight."
skull_data:
texture: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvN2JiNGIyODg5OTFlZmI4Y2EwNzQzYmVjY2VmMzEyNThiMzFkMzlmMjQ5NTFlZmIxYzljMThhNDE3YmE0OGY5In19fQ=="
white:
id: PLAYER_HEAD
name: "&4&lKnight"
lore:
- "&7Click to promote Pawn to Knight."
skull_data:
texture: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvN2JiNGIyODg5OTFlZmI4Y2EwNzQzYmVjY2VmMzEyNThiMzFkMzlmMjQ5NTFlZmIxYzljMThhNDE3YmE0OGY5In19fQ=="
piece_queen:
black:
id: PLAYER_HEAD
name: "&4&lQueen"
lore:
- "&7Click to promote Pawn to Queen."
skull_data:
texture: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNTRiZjg5M2ZjNmRlZmFkMjE4Zjc4MzZlZmVmYmU2MzZmMWMyY2MxYmI2NTBjODJmY2NkOTlmMmMxZWU2In19fQ=="
white:
id: PLAYER_HEAD
name: "&4&lQueen"
lore:
- "&7Click to promote Pawn to Queen."
skull_data:
texture: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNTRiZjg5M2ZjNmRlZmFkMjE4Zjc4MzZlZmVmYmU2MzZmMWMyY2MxYmI2NTBjODJmY2NkOTlmMmMxZWU2In19fQ=="