How to Play: vs Player

Joining an Arena

To join an arena, you have 2 methods.

Method 1: Player Command

Using the /minechess join <arena> command, or /minechess joinrandom.

Method 2: Arena Sign

To create an arena sign you just need to place a sign with the following format:

line 1: [minechess]
line 2: <arena_name>

Then, the sign will change depending on the format defined on the messages.yml file.

To join the arena, players must right click the sign.

Turns

Each player's turn ends when a movement is made. Depending on the game mode of the arena, players have a limited amount of time to play their turns. If the Game Mode of the arena is set to ARENA_TIME, and the player doesn't make a move, the turn will end with an automatic random move.

A message will constantly appear on the action bar showing the time remaining of each turn.

Selecting and Moving the Pieces

Players will be given an item (name tag by default) to select and move pieces.

When looking at a piece, particles will start appearing on the cell. These particles are only displayed for one player. These particles can be fully customized on the piece_interactions.interact.see_cell option in the config.yml file.

To select a piece, you must left click looking at it, using the provided item. More particles will start appearing. By default these are the particles:

  • Green particles in the shape of a circle on the selected piece. Configurable on the piece_interactions.interact.selected_pieceoption in the config.yml file.

  • Green particles in the shape of a square, where the piece can be moved. Configurable on the piece_interactions.interact.valid_movementsoption in the config.yml file.

  • Flame particles in the shape of a square, when you are looking at a valid movement. Configurable on the piece_interactions.interact.see_valid_movement_celloption in the config.yml file.

To move a piece, you must right click at a valid movement cell.

Game End

The game can end in different ways.

End by Time

If the arena max time is reached. The winner will be chosen depending on the Game Mode selected for the arena.

End by Checkmate

If a player puts the opponent in checkmate.

End by Stalemate

If one of the players has no more possible movements but is not in check. This is considered a tie.

End by Player Leave

If one of the players leaves the arena.

End by Movements without progress (50-move rule)

If a certain amount of movements is reached, meaning players are stuck, no captures or pawns moves have occurred in the last X movements. This is considered a tie.

End by Arena Disable

If the arena is disabled while in-game using the /minechess disable <arena> command.

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