How to Play: vs Player
Joining an Arena
To join an arena, you have 2 methods.
Method 1: Player Command
Using the /minechess join <arena>
command, or /minechess joinrandom
.
Method 2: Arena Sign
To create an arena sign you just need to place a sign with the following format:
line 1: [minechess]
line 2: <arena_name>

Then, the sign will change depending on the format defined on the messages.yml
file.

To join the arena, players must right click the sign.
Turns
Each player's turn ends when a movement is made. Depending on the game mode of the arena, players have a limited amount of time to play their turns. If the Game Mode of the arena is set to ARENA_TIME, and the player doesn't make a move, the turn will end with an automatic random move.
A message will constantly appear on the action bar showing the time remaining of each turn.

Selecting and Moving the Pieces
Players will be given an item (name tag by default) to select and move pieces.

When looking at a piece, particles will start appearing on the cell. These particles are only displayed for one player. These particles can be fully customized on the piece_interactions.interact.see_cell
option in the config.yml
file.

To select a piece, you must left click looking at it, using the provided item. More particles will start appearing. By default these are the particles:
Green particles in the shape of a circle on the selected piece. Configurable on the
piece_interactions.interact.selected_piece
option in theconfig.yml
file.Green particles in the shape of a square, where the piece can be moved. Configurable on the
piece_interactions.interact.valid_movements
option in theconfig.yml
file.Flame particles in the shape of a square, when you are looking at a valid movement. Configurable on the
piece_interactions.interact.see_valid_movement_cell
option in theconfig.yml
file.

To move a piece, you must right click at a valid movement cell.

Game End
The game can end in different ways.
End by Time
If the arena max time is reached. The winner will be chosen depending on the Game Mode selected for the arena.
End by Checkmate
If a player puts the opponent in checkmate.
End by Stalemate
If one of the players has no more possible movements but is not in check. This is considered a tie.
End by Player Leave
If one of the players leaves the arena.
End by Movements without progress (50-move rule)
If a certain amount of movements is reached, meaning players are stuck, no captures or pawns moves have occurred in the last X movements. This is considered a tie.
End by Arena Disable
If the arena is disabled while in-game using the /minechess disable <arena>
command.
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